Low resolution texture when packaging for VR

Hi everyone, I’m having problems packaging my archviz VR tour. I downloaded textures from megascans, and when playing in the editor they work perfectly, but when doing the packaging, they appear in extremely low resolution. I noticed that when you hit your head against a wall that has this texture, it automatically loads this texture and works fine throughout the level. Check the streaming stat, and the required pool (285mb) is well below the streaming pool, so I think that shouldn’t be the problem.