Hey guys.
I’m creating a retro game, and to get a good pixelated effect with perfect pixels the most logical solution to me seemed like setting the screen resolution to something very low (such as 320x240).
The problem is: even with my antialiasing set to “None” in the project settings, when I start my game it sets the resolution right but everything looks horribly blurry.
Have any ideas on why is this happening?