I’m getting some low res buckets when rendering via Movie Render Queue.
The model has 7 UDIMs, Diffuse map, Roughness and Normal map so 21 textures loaded in VT. I noticed that when I use only 1 seamless texture I don’t get those buckets. How to force Unreal to read all 7 UDIMs right and load it all on memory or something?
Texture are mostly on 4K png. Sometimes when I zoom in and spin the model the textures load in viewport but still get some weird low res buckets on render