hey guys, im having a problem with low res shadow, even after i built the lighting, as you can see in the image attach, i already set the lightmap resolution to 2048, dedicate a full UV1 for it, and set the engine scalability to epic, yet i still get the low res shadow after building the light
@Deathrey in 3dsmax i set it up like a normal wall heights 2 metres ish
is there any chance i might mess it up when importing to unreeal, im kinda stuck here, thatnks for your help
@Deathrey, its a part of the mesh, i have some trim on the bottom of the wall, thats not a problem
is there any factor that causing low quality shadow? other than the things i mentioned above?
@Deathrey
i think i found the setting that makes it looks good, but i dont know if this is right or not
i changed the Static Lightmass Level Scale in World Setting from 1 to 0.1
but it took much longer to build though