Low quality water

I wanted to create a simple lake, so I sculpted a hole and covered it by simple box with water material. But it looks extremaly strange. Can you know what should I do to fix this?


-make sure that you have uv-mapped your cube (normally you use a water plane -> should be included in the starter content. I think there is also a water blueprint included) :slight_smile:
-when it’s still like that, make sure to scale up/down the material (in the blueprint, the material editor or the material instance constant)
-add a reflection capture actor