Kligan
(Kligan)
November 18, 2022, 12:14pm
1
I have a bit of a problem with my scene.
Regardless of what value I put into reflection capture resolution scale, this is the best quality of reflection that I can get:
It can, however, get worse if I set it lower than 256, but it never gets better.
But here’s the WEIRD part. When I change reflection capture resolution to something like 1024, and then go back to 512 or 256, for a split second after loading I get this:
Then it goes back to how it was on the first screenshot.
What’s going on? Does anyone have any ideas?
Kligan
(Kligan)
November 18, 2022, 1:07pm
3
Ok, I figured it out >_>
I had glass roughness set to 0.03. And, apparently, that’s enough to pixelate reflections a lot.
I set it to 0 and now it’s all good:
Got a similar problem, all reflection are super sharp even tho the roughness of the material is high. Did you get the same result ?
Kligan
(Kligan)
November 19, 2022, 11:05pm
5
What do you mean exactly?
The left sphere has high roughness? If it had high roughness it wouldn’t be reflecting like that.
No no, both sphere has the same roughness level. But the one on the left is translucent with High Quality Reflection (With Lumen Reflections)