Low quality in UMG

Can you elaborate on what you meant by “set same size X, Y to material too”? I have a 1024x1024 render target that I’m setting to a material (with the UI domain) and then applying to a UMG widget via a brush. The output quality in the widget is extremely low for some reason…

Edit: posted my own question with more details in case it’s helpful. Low quality in UMG - #6 by anonymous_user_4d697446