Hello, I am new to UE4, But I am learning quite fast, and enjoying very much.
I am having an issue though, that I am unable to find an answer. I hope someone here has had this issue before.
When I add a tree to the level, the shadow it casts is normal, It looks what I would expect for being set to “med” quality settings.
If I build the lighting, I get very low quality blobby looking shadows.
But this only happens with a new level. If I build lighting on the “examplemap” from the template, shadows look as they should.