I am learning how to bake a high poly mesh onto a low poly mesh.
I made the meshes in Blender. The High and Low Poly were shaded smooth.
The mesh was painting in Substance painter, the mesh was re-exported from substance Painter with vertex fix option selected.
I imported into Unreal and applied the textures, now my mesh has sharp seams and there is a visible color difference between seams.
Any idea why this is happening?