I am learning how to bake a high poly mesh onto a low poly mesh.
I made the meshes in Blender. The High and Low Poly were shaded smooth.
The mesh was painting in Substance painter, the mesh was re-exported from substance Painter with vertex fix option selected.
I imported into Unreal and applied the textures, now my mesh has sharp seams and there is a visible color difference between seams.
Any idea why this is happening?
anonymous_user_af3bcfeb1:
I am learning how to bake a high poly mesh onto a low poly mesh.
I made the meshes in Blender. The High and Low Poly were shaded smooth.
The mesh was painting in Substance painter, the mesh was re-exported from substance Painter with vertex fix option selected.
I imported into Unreal and applied the textures, now my mesh has sharp seams and there is a visible color difference between seams.
Any idea why this is happening?
The seams usually mean one or two things:
Non tiling texture
Bad UVs
Sorry, don’t know much else about importing from an external source.
The seams usually mean one or two things:
Non tiling texture
Bad UVs
Sorry, don’t know much else about importing from an external source.
Thanks for your tips. Ill check the uvs.
The seams usually mean one or two things:
Non tiling texture
Bad UVs
Sorry, don’t know much else about importing from an external source.
I think i found the issue. In substance during the mesh map of the high poly the offsets were wrong, and also my normal smoothing in blender was set too low =)
Thanks!