I was reading through the Unreal Engine Documentation on Low-Level Memory Tracking and I’m trying to put tags to see how expensive staticmeshes, skeletalmeshcomponent, etc are. In the documentation it says:
- Add a value to the ELLMTag enumerated type found in LowLevelMemTracker.h.
- Add a corresponding element to the ELLMTagNames array found in LowLevelMemTracker.cpp.
- Add tag scopes to the code using the LLM_SCOPE macro.
My issue is I can’t find the LowLevelMemTracker.h or .cpp files in my project. I tried googling solutions but was unsuccessful. How should I go about this?