Hi,
first of all many thanks for the reply.
I think that, with the Custom Node, I can apply only fragment operations. So I can’t create, for example, a vertex shader or a tesselation shader. Let me know if I’m wronging. About the pre-processing operations, I would like, to do these without using any external tools. So, considering the LODs example, I want to create a piece of C++ or HLSL code that simplifies my mesh in different LODs and it saves them somewhere. About the compute shaders, do you know how can create them in Unreal ? Do you know any tutorials/articles that explains how can create and use a compute shader in Unreal ?
Maybe the compute shader is the key to apply some pre-processing operations in a very fast way
Many thanks