Help needed. During material compilation something I’ve not seen before appeared - low fps warning with a percentage of how many frames were under 30. Some 4 seconds later I saw a counter that said something about changing the quality settings automatically to “help” me with performance. I did not manage to click cancel in time. And the thing changed the quality settings in-editor. Now, no matter what settings I choose in Engine Scalabilility (everything set to max) I can’t get good TemporalAA or maybe even some other things that I’m not seeing yet. Changing AA setting in the main Unbound PostProcess Volume does not help for the in-editor visuals either.
What do I do know? I have not idea how to get my AA back to what it was, I don’t know if any other settings have been altered as well.
P.S. And for the future, how do I disable this atrocity? Is it the “Monitor Editor Performance” thingy? Never thought “monitor” means “change at will in 4-or-so seconds”. I don’t need software to think for me, really. I was working in another app simultaneously and was well aware of the performance issues it might incur. IMO, this hand-holding is unnecessary and has stopped my work now.
Had to delete the contents of the Saved/Config folder of my project to get settings back to normal. The question of how to disable it still stands though.