When I execute the archviz interior rendering project setup and open it in UE4 I have constant 7FPS!
I have a six-core computer 4.0 GHZ(32 GB RAM) and a NVIDIA 1080 with 8 GB memory.
Why does the FPS rate break down so much, that you can’t do anything anymore?
This is this project:
When i switch over to DX11 the frames run smooth by 60 FPS but the bottleneck is DX 12, there i have only 7 FPS.
My System can handle Dx12, cause the Diagnostic says DX 12.
By the Way DX11 and DX12 support Raytracing…this is also viewable under the Project Settings->Render->Raytrace on or off
Microsoft says that DX11 has also the capabilty for Raytracing!
ForDX12 " In the case of hitting the fallback layer, DXR will be executed via DirectCompute compute shaders, which are already supported on all DX12 GPUs. >https://www.anandtech.com/show/12547…ctx-raytracing
HM, so a GTX 950 which has served me VERY well, can do raytracing now, albeit slower . Indeed it can, as I tried it once and everything looked like what one would expect but FPS suffered so I turned it off, but I was using 4.24.1 I believe which for many here has severe fps problems.
If you’re going to use ray-tracing then it’s going to be slow, the GTX 1080 technically has support for it but isn’t optimized for it at all (it would need dedicated ray-tracing cores) so it’s not going to perform well that way. Unless you need a DX12 feature, then use DX11
I have the same issue with DX12 and my GTX 1080 but it’s not limited to Unreal. I experience the issue in all games. For some reason with DX12 the GPU utilization averages between 3 and 12%, but if I switch to DX11 my utilization jumps to 70 -90%.
I don’t know if the problem is with the GPU or the renderer. I read somewhere that DX12 also has issues with a high core count and low base clock which is my case. I have an i9-7920X which has a core clock of 2.9ghz with Turbo up to 4.0ghz, and 12 cores/24 threads.
I’m curious what is your specific processor?