I have an execute console command (-FeatureLevelES31 ) that fires on begin play to try and launch the game in mobile preview but to no avail.
My development machine although of a decent spec can run the game at 120 fps, but on the target platform, thats the same as the disc jam tutorial, I’m struggling to get over 10 fps.
What’s going on here guys, I dont have anything that should be causing too much of an issue in the game except a 2k skysphere hdri, can someone please help?
@Delta1 I think you’ll find if you package for scalability, the engine will automatically adjust to the hardware. Otherwise it’s trying to run flat out.
A really good rule of thumb is to find out what you’re ‘looking at’ ( what is on the screen ) when the fps really dips, that’s your first port of call. Keep adjusting your viewpoint until you know which thing is killing the frame rate and go from there.
Although that rule wont hunt out coding problems, it will find most things.