My first guess would be that you’re doing heavy pixel shader work and PIE is running at a lower resolution, and when you go to run in Standalone it is probably fullscreen so your performance tanks.
If that’s the case, my followup assumption would be that your scene has a lot of lit translucency.
Thanks for the answer,
The problem has been resolved. A couple of months ago I changed the navmesh settings, and changed it so that from 90 fps it became 60 and I somehow missed it, and then the fps became 30