Low font resolution when changing TextRender component

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Hi

Whenever i change the text of a TextRender component, it appears in low definition for a second or so.

It also happens with the default Font.

I cant get this to happen using a textRenderActor with a text component. What’s you exact setup? How often do you change it, etc?

I am using the default RoboDistanceField font with the DefaultTextMaterialMasked and translucent material.

edit: I did get this to happen, see answer for more

Actually now i do see it. I was too close when testing, I only see it when i pull away a good bit. For me it is very slight so hard to tell. The timing of it seemed odd so it reminded me of either streaming issues or temporalAA issues. I think switching to FXAA fixed it for me (like i said its really slight for me) so it looks like an antialiasing issue maybe.

To test:

Switch your AA Method in your post process volume to FXAA and play it

To solve if this is it:

Try keeping temporalAA and making your text material translucent and enable ResponsiveAA. There may be more work arounds for this but trying to do a large info dump in this one post for now.

Ah yes Good catch man !

Thanks

Great to hear :slight_smile: