Hi
Whenever i change the text of a TextRender component, it appears in low definition for a second or so.
It also happens with the default Font.
Hi
Whenever i change the text of a TextRender component, it appears in low definition for a second or so.
It also happens with the default Font.
I cant get this to happen using a textRenderActor with a text component. What’s you exact setup? How often do you change it, etc?
I am using the default RoboDistanceField font with the DefaultTextMaterialMasked and translucent material.
edit: I did get this to happen, see answer for more
Actually now i do see it. I was too close when testing, I only see it when i pull away a good bit. For me it is very slight so hard to tell. The timing of it seemed odd so it reminded me of either streaming issues or temporalAA issues. I think switching to FXAA fixed it for me (like i said its really slight for me) so it looks like an antialiasing issue maybe.
To test:
Switch your AA Method in your post process volume to FXAA and play it
To solve if this is it:
Try keeping temporalAA and making your text material translucent and enable ResponsiveAA. There may be more work arounds for this but trying to do a large info dump in this one post for now.
Ah yes Good catch man !
Thanks
Great to hear