Lost texture quality after importing .fbx photogrametry model

Hi folks,

i got some bad import results of my scaned 3d model.Here is the result in unreal.

Texture looks like they are ripped off and surface isnt that smooth like in softwares that i exported this model from.
I tried to export .fbx from recap and blender and used original obj. file that i got from meshroom but results are the same. Here are the previews how that should look a like. Blender :

Recap:

Meshroom :

So models are much better quality in those softwares but i just cant get same results into Unreal. There is only one message that shows after importing and it says ‘’ No smoothing groups…’’ I tried to fix that in blender with choosing smooth on edge and face but that didnt help. Model in unreal is scaled, maybe that is causing problem?
Im kinda very new to Unreal so any advice will help. Thanks a lot.