Lost connection to Vive pro controllers during exploration of new project in Unreal Engine 5.4.4 and 5.3.2

Hello. Problem came out of nowhere. I was working on my VR project in Unreal Engine 5.4.4. All worked fine but then suddenly controller inputs stopped working just in the middle of scene exploration. I still can move my hands with controllers but inputs doesnt work at all. When i open Steam room all inputs work fine, i can teleport and grab things. But when i open UE i can only move hands but cant teleport or grab anything. Again, all was working fine but in one second stopped and still i have no solution how to repair this. All controllers have full charge. When in UE5 i switch HTC vive buttons to keyboard - then input works. For example i set teleport to button ENTER, and now i can move hands with controllers, press ENTER and teleport. But when i again set to any possible button of HTC vive - nothing works. Need Help!
One more thing. When one of controllers stoped working cause of low battery, another controller started to work with inputs but only for a short period of time. I could teleport all around for about a minute and then again all stoped working. Also the same happens when i change Controller Layout - to my personal created and back to Open XR. Inputs start working but only for about few seconds and then agaoin stop.
I use HTC vive pro.
!!! Found one thing!!!
When i remove my VR glasses from my head, controllers start working! When i put VR glasses back on my head - controllers stop working. Looks like this should work in an opposite way. Can anyone help with this?
So here is the problem: When i put on my VR headset and align my eyes with the screens, controllers stop working. Scene like pauses i also stop hearing sounds! But if i remove my headset, controllers start working and i start to hear sounds of the scene! This would be great if would work in an opposite way. Can anyone help me?

With OpenXR the inputs get disabled on the runtime-side when the application becomes unfocused (like the headset is taken off). This can’t be controlled from the UE side. It sounds like a bug either with SteamVR, the headset drivers, or a hardware issue.

Now i fixed that!
If the VR headsets are tightened up a lot, things have started to work. But if I don’t tighten them much and just look at the screens, then for some reason, the pause mode is activated, although I am wearing the VR headset and I can see everything well in them! Not the best idea from UE team. I’ve got used to put on and off the VR headsets very often when work on project and now i have to always tighten the headsets.

You can disable that behavior from the SteamVR settings by setting Video → “Pause VR when headset is idle” to Off. You still need to trigger the sensor in the headset once for the controls to start working.