vr_marco:
Ok, here what I believe it is happening. You are able to hit your target frame rate in the Editor because of the way your scalability settings are set up in it. When you package your experience, the scalability settings go back to default and you achieve a much lower frame rate because UE4 attempts a higher quality overall.
The good news is that you can explicitly set your scalability settings using the Execute Console Command node so you are consistent between the Editor (PIE) and the packaged experience. You can refer to the documentation here to know which variables to set: Scalability Reference for Unreal Engine | Unreal Engine 5.3 Documentation
Attach a series of Execute Console Command nodes to your level’s Begin Play and you are good to go. In the end it should look something like this. Just set the values depending on the scalability level you want to match.
As an alternative you can use the DefaultEngine.ini file to do tweak some more granular settings. Since you are using version 4.14.x (which is rather old) I am attaching the ini file from the Showdown Demo, which was created with that version.
Hope this helps!
so hold on, we always have to add blueprint code if we want to lower settings for packing? it wont carry over from the editor settings, are those settings just for the editor?