Losing my mind over Shaders compiling!

Guys I’m losing my ■■■■ mind here trying to get shaders to compile at a reasonable pace!

I’ve seen a bunch of “Fixes” and sure the XGE one unstucks shaders so they actually compile but beyond that - no changes to ANY of the following settings seems to have any effect!

Specs for reference: Ryzen 1950x (3.8 Ghz) 64GB RAM (3200mhz) Samsung EVO 970 1TB

----------------------------------------------------------BaseEngine.ini:----------------------------------------------------------

[DevOptions.Shaders]

bAllowCompilingThroughWorkers= True / False

MaxShaderJobBatchSize= 10 → 24

WorkerProcessPriority= 0 → 2

bUseVirtualCores = False / True

CookerMemoryUsedInGB = 48 (or any)

MemoryToLeaveForTheOSInGB = 16 (or any)

MemoryUsedPerSCWProcessInGB = 0,4 - 2

MinSCWsToSpawnBeforeWarning = 8

bForceUseSCWMemoryPressureLimits = False / True

------------------------------------------------------ConsoleVariables.ini:------------------------------------------------------

(Commented / Uncommented no change to the actual value)

r.ShaderCompiler.JobCache= 0

r.XGEShaderCompile = 0 (only one that seems to have any effect!)

r.Shaders.AllowCompilingThroughWorkers=0

r.Shaders.SkipCompression=1


I know it used to be faster but have no ■■■■ clue what changed -

Also - no matter settings, it refuses to use all my cores / threads and even when it uses more of them - its still the same (shader comp) speed - as far as I can tell !?

Update:

Just realized it doesnt even launch any ShaderCompilerWorkers now - again NO matter the settings !?!?

Any and all advice is welcome

Thanks in advance