So I have an AR game, I am developing on Computer 1.
I use Git and have the same project running on Computer 2 (Vertical TV screen, game is designed for this screen).
When testing by playing the Level in editor, it renders all right without troubles (both in computer 1 and 2).
I Tried to package the game but the executable output render is very bad, the resolution is really bad (both on Computer 1 and 2) and I don’t know why this is happening.
I searched for a solution, but I have run out of ideas.
Using r.ScreenPercentage 100 (tried 200 and didn’t change), and Temporal Super Resolution as AntiAliasing (tried MSAA but nothing changed).
Why would the game be betterlooking in level editor than when packaged ?