Losing base texture when Using a Glow meterial

Hello! when i try to Edit Default meterial to make it glow it loses it textures which were applied to it.i did exactly what was in UE4 side scroller 2d toturial i was also unable to find default texture in content browser…it gives me this result!

and when i increase the value of glow it glows but removes the color which are applied to it(color applied to sprite) But in toturial it works fine the color of sprite glows …

Fixed it By Multiplying vertex node by output of color and source texture…working fine now