Lore/Revision Control broken on ALL projects after a crash — root cause found in logs

Summary

Revision Control (Lore) fails to connect on all UEFN projects, including brand-new ones, after a crash occurred on one project. Client logs show the root cause is a corrupted data fragment that fails server-side decompression, surfaced to the user as a misleading “NotFound” error.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Unreal Revision Control

Steps to Reproduce

  1. Have an active UEFN project connected to Revision Control (Lore)
  2. Experience a crash during a revision control operation (e.g. check-in/sync)
  3. Relaunch UEFN and attempt to reconnect to Revision Control on the same project
  4. Attempt to connect to Revision Control on a brand-new project as well

Expected Result

Revision Control should reconnect successfully, or at minimum recover/report a clear, actionable error. New projects unrelated to the crash should be unaffected.

Observed Result

Connection fails on the originally affected project AND on every new project created afterward, with:

Failed to deserialize revision states: Not found | NotFound(Traced { inner: NotFound, trace: Trace { locations: [Location { file: “lore-revision\src\state.rs”, line: 546, column: 37 }] } })

Lore.log shows the actual failure one step earlier:
[lore_storage::compress] Oodle decompress failed: 0
[lore_storage::read] Fragment fb62bd84e15c4d108528d07e9d69454664883290b4acd1a433e0785f337b9627 failed decompression/verification

Occurs when querying staged/pending status (staged:1, sync_point:1).

Repository ID: 9f5fa9ab463a93973bcd61b4891f26cd
Identity: 019bfb7e90617472ab2b3984e7def57f
Backend: urc-uefn.live.ucs.on.epicgames.com

Fully local reset performed with no effect (deleted project .lore folder, wiped UnrealEditorFortnite, reinstalled UEFN, cleared Launcher webcache, renamed global lore/urc cache folders — fresh empty local client hits the identical error instantly). This confirms the corrupted fragment is stored server-side, tied to my account, likely a leftover staged change from the original crash.

Platform(s)

PC / Windows

Upload an image

Hi @HuBii_2093 could you please zip/attach your logs folder found at C:\Users\USERNAME\AppData\Local\UnrealEditorFortnite\Saved\Logs?

Logs.zip (8.6 MB)