Hey Unreal Engineers,
I am trying to make my own Loot Spawn System. Currently I’ve finished the random item picking and spawning (nothing polished yet). Problem is I can’t manage to find a way to disallow the System from spawning items continuously on the same spot.
More specifically, I want the Spawner to “trace” the first, existing object/item (collision-wise) in the Target Point, so as not to allow another (2nd, 3rd and so on) one spawning. When the player picks up the item, the system will spawn the next random one.
I have searched the net but haven’t find anything If you do know a solution please do link it over here. Thanks for your time