Hey Jamendxman3, since doing this I’ve added to it so that when the player presses ‘F’ the game world freezes and enables the mouse cursor and stuff so the buttons can be clicked, as well as unfreezing when the player presses ‘F’ and this can be done continously, but I was wondering if you’d help me so that when the button is clicked it is added to the inventory. I’ve got it so that if the player picks up an object, it traces the item and then adds it to the inventory but this is a bit different as it’s in a different blueprint to the first person character, and also the actor isn’t traced, the thumbnail/button is clicked.