Loop animation not working

I made a simple animation with the starter pack. I dragged SK_mannequin and added Jog_Fwd animation, and then let it run from the end of the field to the other end of the part.
While the mannequin was running, it stopped the running motion and switched to A pose mode in the middle, and slid to the end of the field.
How do I fix it?

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Hey @jin8864y!

A few questions:

  • Would you mind sharing your animation settings?
  • Are you using an animation blueprint?
  • Do you have looping toggled if you are using an animation blueprint?

Any additional information will be a big help in solving you problem!

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Hi, Quetzalcodename. Here are my answers:

Would you mind sharing your animation settings? 

= How do I share it with you? What kind of setting are you talking about?

Are you using an animation blueprint?

= Nope. I still haven’t learned/used blueprint.

Do you have looping toggled if you are using an animation blueprint?

= I have no idea how to toggle the loop. Where is it?

Once you teach me how to do that, I’ll share them.
Thank you!

Hey @jin8864y,

If you are just placing an animation on your character, here are the settings in question:

  • If you are not using animation blueprints coupled with your blueprints, how are your having your character move forward? Would you mind sharing that as well?

Any additional information you can provide will be a big help in solving your problem!

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Hi, thanks for the tip. Actually, that’s how I animated my character.
By the way, I figured it out. The animation bar(?) in the sequencer wasn’t expanded. Since I expanded it, the animation works fine.

Hi,i get the same problem.but i don’t know how to solve it,can you tell me more details?

If you play the animation directly, you can set it to loop here in the anim asset:
image

If you use an animation blueprint, you have to set it in the state machine:

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