So I have a landscape. It’s a large (although not so much by today’s standards) open world cad game. Details aren’t important, however like any car game it has varying areas such as cities, industrial areas, and of course roads.
My landscape is 8192*8192(or something like that) and so if I even touch static lighting Swarm throws a fit and lightmass crashes almost instantly.
I thought I had found my solution with dynamic lighting only, however with those cities, industrial areas, roads, trees, tunnels etc. Frames drop like crazy when the vehicle is moving.
I also thought I’d get fancy and throw in a day/night cycle with cool results.
So, the only way I can get smooth performance again is to turn the shadows to low in scalability settings, unfortunately it looks like a modded ps2 era game.
So ue4 wizards, I ask you. Is it possible with my version of ue4 (4.19) to have the flashiness of dynamic lighting, with no baked textures, AND a large filled-out map? Or have I backed myself into a corner.
Oh, I’ve also tried world comp, but I couldnt get it to separate off my map, so I left it alone.