I am looking for some starting points or best practices in getting my designs into UE4 (I’m sorry, google hasn’t been so kind to me)
and I figured this was the best place to ask for some expert advice.
Currently I handle my material work in Revit, make lighting or slight textural adjustments in 3DS and render it there and then in Mentalray.
I feel like I am out of my depth at the moment as UE4 requires some additional knowledge like UV mapping and maybe some other aspects
I am currently unaware of and have to get to grips with.
Would any of you recommend that I learn 3DS max in it’s entirety or is that a bit drastic if I only need to tweak my model in 3DS?
I know of people in a similar situation to me and would probably appreciate the help too!