looking for some advice, I am looking at crating a ocean for a open world in BPs,
it will be more of a top down look, there’s some vids around on how to crated them but that doesn’t mean it’s the best way of making the ocean BP. the materials it’s self I am after a more simple look, but I can play around with it once I have to rest figured out.
really the features I an after are
- translucency on shallow waters
- some wave and shore line affects
I guess there would be some type of level steaming and a tessellation since it’s more of a top down view the camera will only need to focus on one part at any one time. but really I am after the most affective way of doing it (and to look the best) , I looked at the free ocean BP but I don’t know enough about C++ to jump in there and take thing out I don’t need, then again I don’t know it’s the best way of doing it. the payer will be looking at the water a lot so I do want it to look good, with real looking waves(some what)
I has a look on the marketplace to see if something can fit my needs but I am really hesitant in buying something I don’t know anything about and most of the comments where not too positive.
thanks for your time.