Looking for literally any comprehensible information on how to create custom render passes

any updates to this?

I’ve been looking into unreal’s FSceneViewExtension. You can add a custom pass this way that is right before final post process pass, all at the project level.

I assume any deeper than this would be engine modifications. Either way, I assume this should give you a sufficient bread crumb trail to follow. I’ll link some tuts I’m looking at currently. Second link even has a compute shader :+1: