Hello and good day,
So our team of international collaborators in genomics and bioinformatics have been fortunate enough to have been granted HTC Vive developer kits. It is exciting because VR has the potential to break down real barriers with 1’s and 0’s, and this keeps us coming back for more. Our team is spread out all over the world, but in VR everyone can be in the same space.
The files are in the computer? The editor is the game! In using Unreal Engine 4 over the past year, we have come to the realization that UE4’s VR editor represents the 21st century’s successor to Lego, and coding is the underlying literacy. But there has to be a way to make it more accessible to everyone on earth ; less overwhelming for digital immigrants - especially since unemployment is projected to hit 50% by 2020 due to the effects of automation.
We would like to further develop on the VR editor, but add to the editor itself. We would like to engage in a community effort on the VR editor itself. We are not experts in computer science, however some of us are scientists. We believe in the magic of VR and its potential benefit to humanity in education, research and industry. Our work is aimed to be open source, so we would like to share some ideas and add to the existing collaborations. Specifically, we see three main regions for development in the age of #bigDataVR:
The interface of the user with the vr editor: a workflow that reveals its complexity with time, voice search on google or wikipedia to display the results within the VR editor itself.
The interface of the Internet with the VR editor: the ability to search for tutorials (Youtube videos) or download assets (/content) to be implemented or accessed without leaving the editor. *Has anyone tried to get the VR Editor working on Gear VR? I am aware of the current positional tracking problems, but in expectation of stereo cameras for the next wave of smartphones we are looking to Un
The interface of the data of interest with the user: algorithms like nupic, nengo or other researcher tools. Currently we are struggling with actually running any non-trivial examples in UnrealPy and UnrealJS
Finally, being alone in such a magical space could definitely benefit from multiplayer. Can anyone suggest where to start to begin? I understand there is something called the Live Editor Plugin, but we would like to expand on its functionality.
Thanks for your time and attention, take care and have a wonderful day