The Goal: To collect the color of the (closest?) pixel at the intersection point on a collide-able mesh…to use in a Niagara system to color debris mesh. UE5 Blueprint.
This is what I’m using and it works BUT we are seeing a heavy drop in FPS when using. We are pretty sure it’s the capture pixel and read pixel that cause the drops.
Are there better / more efficient methods to collect this this collision color information?
Video example: