I’m trying to find examples or technical capabilities to develop a free online game.
Can’t find an opportunity to get a point on the Internet for free, to connect at least two users.
Was able to find a little about chess using the “IRC” protocol on “reddit”, and about “Tor” on “stackexchange”.
Has anyone here heard about the use of peer-to-peer networks in game projects? Like Tor, and possibly i2p, Yggdrasil?
This means that the server will be located on your home computer.
It’s all part of the experiment with free Unreal Engine.
I try “AccelByte” but something looks fishy.
The community is small, I didn’t find anything about it here, there are few stars on Github.
Until after registration I am not allowed into their forum, I cannot understand why.
If anyone has tried it, write here so I don’t waste time.
Im currently trying to learn AccelByte.
Steam is probably the most commonly used p2p in PC games however it cost 100$ per game but you can try it out for free using a test game id.
Epic Online Services also provide p2p connection and it is free.
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Got it! Many thanks
It’s strange that within a couple of days I forgot how to use the search…
Something like
GitHub - EOSIntegrationKit
GitHub - FakeByte/EpicOnlineTransport
?
Have you tried this? It works? It is legal?