Hi all.
I’m looking for a way to detect edges on a model, not the usual edge detection where it outlines a model but rather find edges where triangles in the model geometry meet at a sharp angle.
I did try to use WorldNormals to detect angles but I couldn’t get it to look all that good and it was (at least my technique) very inconsistent. I don’t really care how its done Postprocess, material, whatever I don’t want to use textures for it though as i want the line to always have the same thickness independent of how far/close the model is to the screen.
Thanks!