Just wondering of any simple methods I can use to optimize my game.
My draw call’s isnt too bad
I have LOD’s on everything.
Nanite is disabled
Lumen disabled
MSAA is off
There is a creature limit of 6
I have played with the scalability settings
I am using the Voxel Plugin and I have optimized it
I am wondering since I am using so many Blueprints (trees & rocks), is there a way that I can not have to render in every single one ? They are very simple BP’s (on hit → break) but there is probably 150-200 trees and 300 rocks in my scene. Any way of being able to make this run smoother ?
I am getting high fps as I am testing it on the lowest settings in the images.
(gets 60-80 fps on a gtx1660)
(pc I am testing on has a rtx4070ti)