The Lookat Tracking feature in sequencer is awesome However, it seems to glitch every few frames.
I do have a Blueprint actor animated through Sequencer and the camera is set to follow this Actor (it’s a cube, but hidden in game) and focus on it.
Is that the way it should / could be used? If you look at the image below, you can clearly see that some frames the camera is just doing some random motion. After 2 frames it’s gone and it’s back to normal. Version used: 4.12p4