Hello everyone,
I’m looking for help on an issue involving a 3rd person camera in VR.
I’m trying to get a camera that takes input from the tilt sensor and uses it to move the camera along a sphere centered around a fixed point.
In 4.10, I was able to do this with just a standard Spring Arm with a camera for a child component.
Everything was default to the 3rd person template except for:
Spring Arm
Camera
Use Pawn Control Rotation is TRUE.
ThirdPersonCharacter
Pawn
Use Controller Rotation Yaw is FALSE.
With this camera I could easily look around.
How can I get this camera behavior back?
A blue print solution would be greatly appreciated.