"Look around" orbital camera broken from 4.10 to 4.11

Hello everyone,

I’m looking for help on an issue involving a 3rd person camera in VR.

I’m trying to get a camera that takes input from the tilt sensor and uses it to move the camera along a sphere centered around a fixed point.

In 4.10, I was able to do this with just a standard Spring Arm with a camera for a child component.

Everything was default to the 3rd person template except for:

Spring Arm
Camera
Use Pawn Control Rotation is TRUE.

ThirdPersonCharacter
Pawn
Use Controller Rotation Yaw is FALSE.

With this camera I could easily look around.

How can I get this camera behavior back?
A blue print solution would be greatly appreciated.

I got a very jittery version of the desired behavior to work using the following blueprint:

It’s so uncomfortable I can’t possibly use it.

“New Camera Base” is a scene root I added with a Spring Arm child and Camera Component grandchild.

did you try playing around with different combinations of the two settings mentioned here:

https://docs.unrealengine.com/latest/INT/Platforms/VR/VRCameraRefactor/index.html

“Lock to HMD”
&
“Use Pawn Control Rotation”

Both in this screenshot: https://docs.unrealengine.com/latest/images/Platforms/VR/VRCameraRefactor/VR_Camera_Refactor_00.jpg