We have found that link times when creating a build for windows have increased significantly since we upgraded to 5.5. Is there some setting or change to the toolchain that could have caused this? Is this a known issue that others are facing, and if so do you know if there are any workarounds for it?
Thanks
Steps to Reproduce
Build the game on windows
Hey James,
No this is not something we have seen explicit reports about. Do you have some details around the following:
- Link time before and after?
- Toolchain - platform - config
- Do you have engine source build (and any changes)?
- Do you still have both active branches up (pre and post upgrade)? I’m curious if you can grab the Lyra project and build it against your engine version to see if the regression is there.
I can poke around internally to see what metrics we have available.
Kind regards,
Julian
Hey Julian,
Thanks for the speedy response and sorry for not getting back to you sooner. It appears that due to some miscommunication my colleague asked the same question to you here:
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I think we can just close this one as a duplicate of that if that works?
Thanks,
James
Hey James,
All good! Happy to help - will migrate the conversation over there 
Kind regards,
Julian