ndows): LogWindows: Error: Assertion failed: Mesh && Mesh->GetRenderData() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828]
I just got the exact same error while trying to package the game, any solution or update regarding this error?
PackagingResults: Error: appError called: Assertion failed: Mesh && Mesh->GetRenderData() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: Mesh && Mesh->GetRenderData() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828]
PackagingResults: Error: [Callstack] 0x00007ffbaeec1666 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffbaee95589 UnrealEditor-Engine.dll!UnknownFunction []