LogPluginmanager: Error: Unable to load plugin 'ProxyLODplugin' Aborting

Hello, i’m vairly new to Unreal (worked a few years with Unity for now) and i got this Errors by trying to launch a standard-lvl (motion controller map) on the quest
Before that i tried using the launcher directly (so default) but it got stuck loading forever so i aborted it and tried all settings according to this YT-vid Quest 2 Settings You Should Use (Fix Level Open/Stream Crash And More) in UE4 - YouTube
Any suggestions what i’m missing?


Running AutomationTool...
Parsing command line: -ScriptsForProject="C:/Users/BP/Documents/Unreal Projects/Quest/Quest.uproject" BuildCookRun -project="C:/Users/BP/Documents/Unreal Projects/Quest/Quest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=C:\UE4\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe -utf8output -platform=Android -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -skipcook -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_Multi@1PASH9AZLV9151 -addcmdline="-SessionId=011AEA1E4554FB8A632FEB828FCCBAD8 -SessionOwner='BP' -SessionName='All_Android_On_DESKTOP-CP2KAKR' " -run
Setting up ProjectParams for C:\Users\BP\Documents\Unreal Projects\Quest\Quest.uproject
********** STAGE COMMAND STARTED **********
Creating UE4CommandLine.txt
Creating Staging Manifest...
Excluding config file C:\UE4\UE_4.25\Engine\Config\BaseEditor.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\BaseEditorKeyBindings.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\BaseEditorPerProjectUserSettings.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\BaseEditorSettings.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\BaseLightmass.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\BasePakFileRules.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\Category.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\Editor.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\EditorTutorials.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\Engine.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\Keywords.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\PortableObjectExport.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\PortableObjectImport.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\PropertyNames.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\RepairData.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\ToolTips.ini
Excluding config file C:\UE4\UE_4.25\Engine\Config\Localization\WordCount.ini
Excluding config file C:\Users\BP\Documents\Unreal Projects\Quest\Config\DefaultEditorPerProjectUserSettings.ini
Cleaning Stage Directory: C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC
Copying NonUFSFiles to staging directory: C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC
Copying UFSFiles to staging directory: C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC
Copying DebugFiles to staging directory: C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell "echo $EXTERNAL_STORAGE"
Took 0,0708108s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 pull /sdcard/UE4Game/Quest/Manifest_UFSFiles_Android.txt "C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_1PASH9AZLV9151.txt"
Took 0,0777896s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 pull /sdcard/UE4Game/Quest/Manifest_NonUFSFiles_Android.txt "C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android_1PASH9AZLV9151.txt"
Took 0,0588447s to run adb.exe, ExitCode=0
********** STAGE COMMAND COMPLETED **********
********** PACKAGE COMMAND STARTED **********
********** PACKAGE COMMAND COMPLETED **********
********** DEPLOY COMMAND STARTED **********
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell getprop ro.product.cpu.abi
Took 0,1017286s to run adb.exe, ExitCode=0
AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
AndroidPlugin: Source\Runtime\Advertising\Android\AndroidAdvertising\AndroidAdvertising_APL.xml
AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UPL: Engine\Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising_APL.xml
UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
Using package name: 'com.Beampoint.Quest'
GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
Writing packageInfo pkgName:com.Beampoint.Quest storeVersion:1 versionDisplayName:1.0 to C:\Users\BP\Documents\Unreal Projects\Quest\Binaries\Android\packageInfo.txt

====20.11.2020 17:43:25====PREPARING TO MAKE APK=================================================================
bBuildForES31: false
bSupportsVulkan: true
Building Java with SDK API level 'android-28'
Building with Build Tools version '28.0.3'

==== Writing to shim file C:\Users\BP\Documents\Unreal Projects\Quest\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====

==== Writing to template target file C:\Users\BP\Documents\Unreal Projects\Quest\Build\Android\src\com\Beampoint\Quest\AlarmReceiver.java ====

==== Writing to template target file C:\Users\BP\Documents\Unreal Projects\Quest\Build\Android\src\com\Beampoint\Quest\DownloaderActivity.java ====

==== Writing to template target file C:\Users\BP\Documents\Unreal Projects\Quest\Build\Android\src\com\Beampoint\Quest\OBBDownloaderService.java ====
Cleaning up files based on template dir C:\Users\BP\Documents\Unreal Projects\Quest\Build\Android\src\com\Beampoint\Quest
Application display name is different than last build, forcing repackage.
UPL Init: armeabi-v7a
Subsystem Google Play SDK Android init
Android Permission Plugin Init
Google Cloud Messaging init
GCMClientSenderID set: false
GooglePAD Plugin Init
GooglePAD enabled: false
Oculus mobile init
Android Voice init
AndroidAdvertising init
Including AdMob support. Disable in Android project settings if you do not need to use it.
GoogleGameSDK Android init
APK contains data.
Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
Disabling Show Launch Image for Oculus Mobile enabled application
Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
Disabling Show Launch Image for Oculus Mobile enabled application

====20.11.2020 17:43:26====PREPARING NATIVE CODE=====-armv7============================================================
bPackageDataInsideApk = False
UE4CommandLine.txt exists...
Copying C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt to C:\Users\BP\Documents\Unreal Projects\Quest\Intermediate\Android\armv7\assets\UE4CommandLine.txt
Added repository: C:\NVPACK\android-sdk-windows\extras\google\m2repository
Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
Added repository: C:\UE4\UE_4.25\Engine\Source\ThirdParty\Android\extras\google\m2repository
Added repository: C:\UE4\UE_4.25\Engine\Source\ThirdParty\Android\extras\android\m2repository
AARImports: com.google.android.gms, play-services-auth, 11.8.0
AARImports: com.google.android.gms, play-services-games, 11.8.0
AARImports: com.google.android.gms, play-services-nearby, 11.8.0
AARImports: com.google.android.gms, play-services-plus, 11.8.0
Copying Google Play java files

Directory Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java copied to C:/Users/BP/Documents/Unreal Projects/Quest/Intermediate/Android/armv7/src
Copying permission_library directory to staging before build

Directory C:/UE4/UE_4.25/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/BP/Documents/Unreal Projects/Quest/Intermediate/Android/armv7/JavaLibs/permission_library

==== Writing to OBB data file C:\Users\BP\Documents\Unreal Projects\Quest\Intermediate\Android\armv7\src\com\Beampoint\Quest\OBBData.java ====

==== Writing new GameActivity.java file to C:\Users\BP\Documents\Unreal Projects\Quest\Intermediate\Android\armv7\src\com\epicgames\ue4\GameActivity.java ====

==== Writing new GameApplication.java file to C:\Users\BP\Documents\Unreal Projects\Quest\Intermediate\Android\armv7\src\com\epicgames\ue4\GameApplication.java ====

Copying new .so C:\UE4\UE_4.25\Engine\Binaries\Android\UE4Game-armv7.so file to jni folder...
Copying vulkan layers from C:/Users/BP/Downloads/android-ndk-r21d-windows-x86_64/android-ndk-r21d/sources/third_party/vulkan/src/build-android/jniLibs/armeabi-v7a
Copying libplaycore.so and proguard files

File C:/UE4/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/armeabi-v7a/libplaycore.so copied to C:/Users/BP/Documents/Unreal Projects/Quest/Intermediate/Android/armv7/libs/armeabi-v7a/libplaycore.so
Copying libvrapi.so

File C:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrapi.so copied to C:/Users/BP/Documents/Unreal Projects/Quest/Intermediate/Android/armv7/libs/armeabi-v7a/libvrapi.so
Copying libOVRPlugin.so

File C:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRPlugin.so copied to C:/Users/BP/Documents/Unreal Projects/Quest/Intermediate/Android/armv7/libs/armeabi-v7a/libOVRPlugin.so
Copying libOVRMrcLib.so

File C:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRMrcLib.so does not exist, not copied!

File C:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!

File C:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!

====20.11.2020 17:43:27====PERFORMING FINAL APK PACKAGE OPERATION=====-armv7===========================================
Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)

Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
Making .apk with Gradle...
To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/5.4.1/userguide/gradle_daemon.html.
Daemon will be stopped at the end of the build stopping after processing
> Task :app:preBuild UP-TO-DATE
> Task :app:preDebugBuild UP-TO-DATE
> Task :downloader_library:preBuild UP-TO-DATE
> Task :downloader_library:preDebugBuild UP-TO-DATE
> Task :downloader_library:compileDebugAidl NO-SOURCE
> Task :permission_library:preBuild UP-TO-DATE
> Task :permission_library:preDebugBuild UP-TO-DATE
> Task :permission_library:compileDebugAidl NO-SOURCE
> Task :app:compileDebugAidl
> Task :downloader_library:packageDebugRenderscript NO-SOURCE
> Task :permission_library:packageDebugRenderscript NO-SOURCE
> Task :app:compileDebugRenderscript NO-SOURCE
> Task :app:checkDebugManifest
> Task :app:generateDebugBuildConfig
> Task :downloader_library:compileDebugRenderscript NO-SOURCE
> Task :downloader_library:checkDebugManifest
> Task :downloader_library:generateDebugBuildConfig
> Task :downloader_library:generateDebugResValues
> Task :downloader_library:generateDebugResources
> Task :downloader_library:packageDebugResources
> Task :permission_library:compileDebugRenderscript NO-SOURCE
> Task :permission_library:checkDebugManifest
> Task :permission_library:generateDebugBuildConfig
> Task :permission_library:generateDebugResValues
> Task :permission_library:generateDebugResources
> Task :permission_library:packageDebugResources
> Task :downloader_library:processDebugManifest
> Task :downloader_library:javaPreCompileDebug
> Task :app:mainApkListPersistenceDebug
> Task :app:generateDebugResValues
> Task :app:generateDebugResources
> Task :permission_library:javaPreCompileDebug
> Task :app:createDebugCompatibleScreenManifests
> Task :app:mergeDebugShaders
> Task :app:compileDebugShaders
> Task :app:generateDebugAssets
> Task :downloader_library:mergeDebugShaders
> Task :downloader_library:compileDebugShaders
> Task :downloader_library:generateDebugAssets
> Task :downloader_library:packageDebugAssets
> Task :permission_library:mergeDebugShaders
> Task :permission_library:compileDebugShaders
> Task :permission_library:generateDebugAssets
> Task :permission_library:packageDebugAssets
> Task :app:mergeDebugAssets
> Task :app:processDebugJavaRes NO-SOURCE
> Task :downloader_library:processDebugJavaRes NO-SOURCE
> Task :permission_library:processDebugJavaRes NO-SOURCE
> Task :app:checkDebugDuplicateClasses
> Task :downloader_library:parseDebugLibraryResources
> Task :permission_library:parseDebugLibraryResources
> Task :permission_library:processDebugManifest
> Task :app:mergeDebugResources
> Task :app:processDebugManifest
> Task :app:validateSigningDebug
> Task :app:signingConfigWriterDebug
> Task :app:mergeExtDexDebug
> Task :app:mergeDebugJniLibFolders
> Task :downloader_library:mergeDebugJniLibFolders
> Task :permission_library:mergeDebugJniLibFolders
> Task :downloader_library:generateDebugRFile
> Task :downloader_library:compileDebugJavaWithJavac
> Task :permission_library:mergeDebugNativeLibs
> Task :permission_library:stripDebugDebugSymbols
> Task :permission_library:transformNativeLibsWithIntermediateJniLibsForDebug
> Task :downloader_library:bundleLibRuntimeDebug
> Task :downloader_library:mergeDebugNativeLibs
> Task :downloader_library:stripDebugDebugSymbols
> Task :downloader_library:transformNativeLibsWithIntermediateJniLibsForDebug
> Task :downloader_library:bundleLibCompileDebug
> Task :downloader_library:bundleLibResDebug
> Task :permission_library:generateDebugRFile

> Task :permission_library:compileDebugJavaWithJavac
Note: Z:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.

> Task :app:processDebugResources
> Task :permission_library:bundleLibCompileDebug
> Task :permission_library:bundleLibRuntimeDebug
> Task :permission_library:bundleLibResDebug
> Task :app:mergeLibDexDebug
> Task :app:javaPreCompileDebug

> Task :app:compileDebugJavaWithJavac
Gradle may disable incremental compilation as the following annotation processors are not incremental: compiler-1.1.1.jar (android.arch.lifecycle:compiler:1.1.1).
Consider setting the experimental feature flag android.enableSeparateAnnotationProcessing=true in the gradle.properties file to run annotation processing in a separate task and make compilation incremental.
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.

> Task :app:compileDebugSources
> Task :app:transformClassesWithDexBuilderForDebug
> Task :app:mergeDebugNativeLibs
> Task :app:stripDebugDebugSymbols
> Task :app:mergeProjectDexDebug
> Task :app:mergeDebugJavaResource
> Task :app:packageDebug
> Task :app:assembleDebug
> Task :app:ue4CompleteDebug

Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/5.4.1/userguide/command_line_interface.html#sec:command_line_warnings

BUILD SUCCESSFUL in 1m 34s
65 actionable tasks: 65 executed
Writing symbols to C:\Users\BP\Documents\Unreal Projects\Quest\Binaries/Android\Quest_Symbols_v1/Quest-armv7\libUE4.so

====20.11.2020 17:45:05====COMPLETED MAKE APK=======================================================================
Using this aapt: C:\NVPACK\android-sdk-windows\build-tools\28.0.3\aapt.exe
GetPackageInfo ReturnValue: com.Beampoint.Quest
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell "echo $EXTERNAL_STORAGE"
Took 0,0937497s to run adb.exe, ExitCode=0
GetPackageInfo ReturnValue: com.Beampoint.Quest
GetPackageInfo ReturnValue: 1
GetPackageInfo ReturnValue: com.Beampoint.Quest
GetPackageInfo ReturnValue: com.Beampoint.Quest
GetPackageInfo ReturnValue: 1
GetPackageInfo ReturnValue: com.Beampoint.Quest
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 uninstall com.Beampoint.Quest

Exception occurred while dumping:
java.lang.IllegalArgumentException: Unknown package: com.Beampoint.Quest
at com.android.server.pm.Settings.isOrphaned(Settings.java:4135)
at com.android.server.pm.PackageManagerService.isOrphaned(PackageManagerService.java:18500)
at com.android.server.pm.PackageManagerService.deletePackage(PackageManagerService.java:15895)
at com.android.server.pm.PackageInstallerService.uninstall(PackageInstallerService.java:889)
at com.android.server.pm.PackageManagerShellCommand.runUninstall(PackageManagerShellCommand.java:792)
at com.android.server.pm.PackageManagerShellCommand.onCommand(PackageManagerShellCommand.java:118)
at android.os.ShellCommand.exec(ShellCommand.java:98)
at com.android.server.pm.PackageManagerService.onShellCommand(PackageManagerService.java:18760)
at android.os.Binder.shellCommand(Binder.java:509)
at android.os.Binder.onTransact(Binder.java:408)
at android.content.pm.IPackageManager$Stub.onTransact(IPackageManager.java:2399)
at com.android.server.pm.PackageManagerService.onTransact(PackageManagerService.java:3153)
at android.os.Binder.execTransact(Binder.java:606)
Took 0,0883783s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 install "C:\Users\BP\Documents\Unreal Projects\Quest\Binaries\Android\Quest-armv7.apk"
Performing Streamed Install
Success
Took 13,3790361s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell pm grant com.Beampoint.Quest android.permission.READ_EXTERNAL_STORAGE
Took 0,6215472s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell pm grant com.Beampoint.Quest android.permission.WRITE_EXTERNAL_STORAGE
Took 0,5683349s to run adb.exe, ExitCode=0
Creating UE4CommandLine.txt
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell rm -r /sdcard/UE4Game/Quest
Took 0,346075s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 push "C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC" "/sdcard/UE4Game/Quest"
C:\Users\BP\Documents\Unreal Projects\Quest\Saved\StagedBuilds\Android_ASTC\: 1092 files pushed, 0 skipped. 5.6 MB/s (23265606 bytes in 3.933s)
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell rm /sdcard/obb/com.Beampoint.Quest/main.1.com.Beampoint.Quest.obb
rm: /sdcard/obb/com.Beampoint.Quest/main.1.com.Beampoint.Quest.obb: No such file or directory
Took 0,0827843s to run adb.exe, ExitCode=1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell rm /sdcard/obb/com.Beampoint.Quest/patch.1.com.Beampoint.Quest.obb
rm: /sdcard/obb/com.Beampoint.Quest/patch.1.com.Beampoint.Quest.obb: No such file or directory
Took 0,0947575s to run adb.exe, ExitCode=1
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell "echo 'APK: 20.11.2020 17:45:04' > /sdcard/UE4Game/Quest/APKFileStamp.txt"
Took 0,0757996s to run adb.exe, ExitCode=0
********** DEPLOY COMMAND COMPLETED **********
********** RUN COMMAND STARTED **********
Starting Client....
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell getprop ro.product.cpu.abi
Took 0,0917549s to run adb.exe, ExitCode=0
GetPackageInfo ReturnValue: com.Beampoint.Quest
Running Package@Device:com.Beampoint.Quest@1PASH9AZLV9151
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 logcat -c
Took 0,0817811s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 shell am start -n com.Beampoint.Quest/com.epicgames.ue4.GameActivity
Starting: Intent { cmp=com.Beampoint.Quest/com.epicgames.ue4.GameActivity }
Took 0,606883s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 logcat -d -s UE4 -s Debug
--------- beginning of main
--------- beginning of system
11-20 17:45:31.270 9418 9433 V UE4 : [NetworkChangedManager] Network Available: 100
11-20 17:45:31.271 9418 9433 V UE4 : [NetworkChangedManager] No network state set yet, setting naive network state checking connection fully.
11-20 17:45:31.272 9418 9433 V UE4 : [NetworkChangedManager] Network connectivity changed. New connectivity state: CONNECTION_AVAILABLE
11-20 17:45:31.328 9418 9418 D UE4 : Used memory before allocating anything was 46.34MB
--------- beginning of tracking
11-20 17:45:31.536 9418 9418 D UE4 : In the JNI_OnLoad function
11-20 17:45:31.536 9418 9418 D UE4 : [JNI] - Failed to determine if app purchasing is enabled!
11-20 17:45:31.539 9418 9418 D UE4 : Path found as '/storage/emulated/0'
11-20 17:45:31.539 9418 9418 D UE4 : Font Path found as '/system/fonts/'
11-20 17:45:31.539 9418 9418 D UE4 : In the JNI_OnLoad function 5
11-20 17:45:31.569 9418 9437 D UE4 : Entering native app glue main function
11-20 17:45:31.569 9418 9437 D UE4 : Created event thread
11-20 17:45:31.569 9418 9437 D UE4 : Entered AndroidMain()
11-20 17:45:31.570 9418 9438 D UE4 : Entering event processing thread engine entry point
11-20 17:45:31.570 9418 9438 D UE4 : Prepared looper for event thread
11-20 17:45:31.570 9418 9438 D UE4 : Passed callback initialization
11-20 17:45:31.570 9418 9438 D UE4 : Passed sensor initialization
11-20 17:45:31.578 9418 9437 D UE4 : Controller interface supported
11-20 17:45:31.582 9418 9418 D UE4 : [GameActivity] Target SDK is 28. This may cause issues if permissions are denied by the user.
11-20 17:45:31.587 9418 9418 D UE4 : [GameActivity] Vulkan version: 1.0.3
11-20 17:45:31.587 9418 9418 D UE4 : [GameActivity] Vulkan level: 0
11-20 17:45:31.588 9418 9418 D UE4 : [GameActivity] Found DepthBufferPreference = 0
11-20 17:45:31.588 9418 9418 D UE4 : [GameActivity] Found bPackageDataInsideApk = 0
11-20 17:45:31.588 9418 9418 D UE4 : [GameActivity] Found ProjectName = Quest
11-20 17:45:31.588 9418 9418 D UE4 : [GameActivity] Found AppType =
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] Found bHasOBBFiles = 0
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] Found bVerifyOBBOnStartUp = false
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] UI hiding set to true
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] BuildConfiguration set to Development
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] UseExternalFilesDir set to false
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] PublicLogFiles set to false
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] AllowIMU set to true
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] SupportsVulkan set to true
11-20 17:45:31.589 9418 9418 D UE4 : [GameActivity] Found Oculus Mobile mode = vr_only
11-20 17:45:31.591 9418 9418 D UE4 : [GameActivity] Using commandline from: /storage/emulated/0/UE4Game/Quest/UE4CommandLine.txt
11-20 17:45:31.591 9418 9418 D UE4 : [GameActivity] Parsing commandline: ../../../Quest/Quest.uproject -Messaging -SessionId=011AEA1E4554FB8A632FEB828FCCBAD8 -SessionOwner="BP" -SessionName="All_Android_On_DESKTOP-CP2KAKR"
11-20 17:45:31.670 9418 9418 D UE4 : [GameActivity] Hardware: Qualcomm Technologies, Inc APQ8998
11-20 17:45:31.670 9418 9418 D UE4 : [GameActivity] ro.hardware: monterey
11-20 17:45:31.671 9418 9418 D UE4 : [GameActivity] Memory: 3790 MB
11-20 17:45:31.676 9418 9418 D UE4 : [GameActivity] UseAffinity: false
11-20 17:45:31.676 9418 9418 D UE4 : [GameActivity] BigCoreMask: 0xffff
11-20 17:45:31.676 9418 9418 D UE4 : [GameActivity] LittleCoreMask: 0x0
11-20 17:45:31.677 9418 9418 D UE4 : [GameActivity] APK path: /data/app/com.Beampoint.Quest-1/base.apk
11-20 17:45:31.678 9418 9418 D UE4 : [GameActivity] OBB in APK: false
11-20 17:45:31.681 9418 9418 D UE4 : InternalFilePath found as '/data/user/0/com.Beampoint.Quest/files'
11-20 17:45:31.681 9418 9418 D UE4 : ExternalFilePath found as '/storage/emulated/0/Android/data/com.Beampoint.Quest/files'
11-20 17:45:31.682 9418 9418 D UE4 : App is running in Landscape
11-20 17:45:31.683 9418 9418 D UE4 : [GameActivity] Android version is 7.1.1
11-20 17:45:31.683 9418 9418 D UE4 : [GameActivity] Android manufacturer is Oculus
11-20 17:45:31.683 9418 9418 D UE4 : [GameActivity] Android model is Quest
11-20 17:45:31.683 9418 9418 D UE4 : [GameActivity] Android build number is user-904120.19760.0
11-20 17:45:31.683 9418 9418 D UE4 : [GameActivity] OS language is set to de_DE
11-20 17:45:31.683 9418 9418 D UE4 : [GameActivity] Debugger attached is false
11-20 17:45:31.699 9418 9439 D UE4 : [GameActivity] Used memory: 55003
11-20 17:45:31.722 9418 9418 D UE4 : [GameActivity] googleClient is valid
11-20 17:45:31.722 9418 9418 D UE4 : [GameActivity] ==============> GameActive.onCreate complete!
11-20 17:45:31.724 9418 9418 D UE4 : [GameActivity] Creating console command broadcast listener
11-20 17:45:31.724 9418 9438 D UE4 : LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 9438, APP_EVENT_STATE_ON_START
11-20 17:45:31.725 9418 9418 D UE4 : [GameActivity] ==================================> Inside onStart function in GameActivity
11-20 17:45:31.725 9418 9418 V UE4 : [GameApp] App in foreground
11-20 17:45:31.727 9418 9438 D UE4 : Case APP_CMD_RESUME
11-20 17:45:31.727 9418 9418 D UE4 : [GameActivity] === Restoring Transparent Bars ===
11-20 17:45:31.727 9418 9438 D UE4 : LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 9438, APP_EVENT_STATE_ON_RESUME
11-20 17:45:31.727 9418 9418 D UE4 : [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
11-20 17:45:31.727 9418 9418 D UE4 : [GameActivity] Registering sensor listeners
11-20 17:45:31.727 9418 9418 D UE4 : App is running in Landscape
11-20 17:45:31.727 9418 9418 D UE4 : [GameActivity] === Restoring Transparent Bars ===
11-20 17:45:31.727 9418 9418 D UE4 : [GameActivity] ==============> Resuming main init
11-20 17:45:31.732 9418 9437 D UE4 : APK Commandline: ../../../Quest/Quest.uproject -Messaging -SessionId=011AEA1E4554FB8A632FEB828FCCBAD8 -SessionOwner="BP" -SessionName="All_Android_On_DESKTOP-CP2KAKR"
11-20 17:45:31.732 9418 9437 D UE4 : Override Commandline: ../../../Quest/Quest.uproject -Messaging -SessionId=011AEA1E4554FB8A632FEB828FCCBAD8 -SessionOwner="BP" -SessionName="All_Android_On_DESKTOP-CP2KAKR"
11-20 17:45:31.732 9418 9437 D UE4 : Final commandline: ../../../Quest/Quest.uproject -Messaging -SessionId=011AEA1E4554FB8A632FEB828FCCBAD8 -SessionOwner="BP" -SessionName="All_Android_On_DESKTOP-CP2KAKR"
11-20 17:45:31.732 9418 9437 D UE4 : Created sync event
11-20 17:45:31.738 9418 9418 D UE4 : [GameActivity] ==============> GameActive.onResume complete!
11-20 17:45:31.784 9418 9438 D UE4 : Case APP_CMD_INIT_WINDOW
11-20 17:45:31.785 9418 9438 D UE4 : LogAndroidEvents::EnqueueAppEvent : 0, [width=2880, height=1600], tid = 9438, APP_EVENT_STATE_WINDOW_CREATED
11-20 17:45:31.823 9418 9438 D UE4 : LogAndroidEvents::EnqueueAppEvent : 11, [width=-1, height=-1], tid = 9438, APP_EVENT_STATE_WINDOW_GAINED_FOCUS
11-20 17:45:31.823 9418 9438 D UE4 : LogAndroidEvents::EnqueueAppEvent : 14, [width=-1, height=-1], tid = 9438, APP_EVENT_STATE_APP_ACTIVATED
11-20 17:45:31.823 9418 9438 D UE4 : LogAndroidEvents::EnqueueAppEvent : 15, [width=-1, height=-1], tid = 9438, APP_EVENT_RUN_CALLBACK
11-20 17:45:31.877 9418 9434 V UE4 : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE
11-20 17:45:31.877 9418 9434 V UE4 : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
11-20 17:45:31.981 9418 9437 D UE4 : EGL Extensions:
11-20 17:45:31.981 9418 9437 D UE4 : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_create_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_KHR_image EGL_KHR_image_base EGL_KHR_lock_surface EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_KHR_create_context_no_error EGL_KHR_mutable_render_buffer EGL_EXT_yuv_surface EGL_EXT_protected_content
11-20 17:45:31.984 9418 9437 D UE4 : FAndroidGPUInfo
11-20 17:45:31.984 9418 9437 D UE4 : AndroidEGL::InitSurface 0, 0
11-20 17:45:31.984 9418 9437 D UE4 : AndroidEGL::InitSurface, Using width: 2880, height 1600
11-20 17:45:31.984 9418 9437 D UE4 : [GameActivity] [JAVA] - SetDesiredViewSize width=2880 and height=1600
11-20 17:45:31.984 9418 9437 D UE4 : AndroidEGL::InitSurface, wnd: 0xc9cd5008, width: 2880, height 1600
11-20 17:45:31.984 9418 9437 D UE4 : AndroidEGL::CreateEGLSurface(0), eglSurface = eglCreatePbufferSurface(), 8x8
11-20 17:45:31.984 9418 9437 D UE4 : AndroidEGL::CreateEGLSurface(0), auxSurface = eglCreatePbufferSurface(), 8x8
11-20 17:45:32.117 9418 9437 D UE4 : LogPluginManager: Error: Unable to load plugin 'ProxyLODPlugin'. Aborting.
11-20 17:45:32.132 9418 9437 D UE4 : Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 465]
11-20 17:45:32.133 9418 9437 D UE4 : Engine Preinit Failed
11-20 17:45:32.133 9418 9437 D UE4 : Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 465]
11-20 17:45:32.133 9418 9437 D UE4 : Engine Preinit Failed
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error: === Critical error: ===
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error:
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error: Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 465]
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error: Engine Preinit Failed
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error: [Callstack] 0x00000000C1C9D16C libUE4.so(0x00000000051B616C)!AndroidMain(android_app*) ]
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error: [Callstack] 0x00000000C1CACC0C libUE4.so(0x00000000051C5C0C)!android_main() ]
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error: [Callstack] 0x00000000C1CDBD18 libUE4.so(0x00000000051F4D18)![Unknown]() ]
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error: [Callstack] 0x00000000E6D92D84 libc.so(0x0000000000047D84)![Unknown]() ]
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error: [Callstack] 0x00000000E6D65036 libc.so(0x000000000001A036)![Unknown]() ]
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error:
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error:
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error:
11-20 17:45:32.133 9418 9437 D UE4 : LogAndroid: Error:
11-20 17:45:32.156 9418 9437 D UE4 : LogAndroid: FAndroidMisc::RequestExit(1)
Took 0,0987166s to run adb.exe, ExitCode=0
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AZLV9151 logcat -d
Took 0,1037144s to run adb.exe, ExitCode=0
********** RUN COMMAND COMPLETED **********
BUILD SUCCESSFUL
AutomationTool exiting with ExitCode=0 (Success)