LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT.

Summary

I keep getting this time out error in my UEFN project. This occurs both sometimes when launching memory calculations or just randomly during a playtest / edit session. In my sessions it happens about 25-30 minutes in it seems like but there’s no definitive cause I’ve been able to find.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Steps to Reproduce

Launch memory calculation in project / Play playtest/edit session for ~30 minutes.

Expected Result

Calculation should execute as normal / Playtest should continue as normal.

Observed Result

I get Connection TIMED OUT where my editor and session get disconnected or I get sent back to lobby with a network error.

Platform(s)

PC

Additional Notes

Full error:
[2024.11.03-13.33.28:489][569]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 5432.75, Threshold: 30.00, [UNetConnection] RemoteAddr: 20.114.49.63:15007, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:10a971345fe74daba37548d28d19894a
[2024.11.03-13.33.28:489][569]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 5432.75, Threshold: 30.00, [UNetConnection] RemoteAddr: 20.114.49.63:15007, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:10a971345fe74daba37548d28d19894a, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
[2024.11.03-13.33.28:489][569]LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
[2024.11.03-13.33.28:490][569]LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 5432.75, Threshold: 30.00, [UNetConnection] RemoteAddr: 20.114.49.63:15007, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:10a971345fe74daba37548d28d19894a)
[2024.11.03-13.33.28:509][570]LogValkyrieSummary: Destroying Valkyrie Beacon

This same thing is happening to me. I’m not sure what could be the cause of this because I’ve launched the session before with no problems. I can’t even get into the live session before I get hit with the “You have hit a roadblock” message…

Do you use Verse material parameters? I used them and was creating new instances of materials in functions, then applying them to a prop, then disposing the prop. Changing that to only 4 instances that I create at class scope then assign them to spawned props fixed the issue for me.

1 Like

would you be able to look at some of my code? i’m not too familiar with verse and a lot of my code is hit or miss. My discord is “tofuszn”

Were you able to fix it?

Tofuszn found out using more than 100 vehicle spawners was causing his problems

1 Like

Well, I don’t have that much spawners ): Maybe 44 000 actors is the problem?

Getting hefty, but I think a few are getting into the 60k’s and still OK.

When are you getting timed out ?