The game always crashes when I am trying to load it up. This is a PC and below is the crash report. How do I fix it?
Log file open, 03/04/18 09:56:22
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-674513251) SRandInit(-674513251).
LogTaskGraph: Started task graph with 4 named threads and 22 total threads with 3 sets of task threads.
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemTencent
LogPluginManager: Mounting plugin OnlineSubsystemFacebook
LogPluginManager: Mounting plugin OnlineSubsystemGoogle
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin SlateRemote
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AppleARKit
LogStreaming: Display: Took 0.176s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - BufferSize = 65536
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:5404).
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogInit: Build: ++Fortnite+Release-3.1-CL-3917250
LogInit: Engine Version: 4.20.0-3917250+++Fortnite+Release-3.1
LogInit: Compatible Engine Version: 4.20.0-3917250+++Fortnite+Release-3.1
LogInit: Net CL: 3911441
LogInit: OS: Windows 10 (), CPU: Intel(R) Core™ i7-2760QM CPU @ 2.40GHz, GPU: Intel(R) HD Graphics 3000
LogInit: Compiled (64-bit): Mar 1 2018 08:52:25
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-3.1
LogInit: Filtered Command Line: -frombe
LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.117s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:233.06MB (Peak: 233.06MB)
[2018.03.04-14.56.23:831][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.03.04-14.56.23:837][ 0]LogInit: Computer:
[2018.03.04-14.56.23:837][ 0]LogInit: User:
[2018.03.04-14.56.23:837][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.03.04-14.56.23:837][ 0]LogInit: High frequency timer resolution =2.338441 MHz
[2018.03.04-14.56.23:837][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.03.04-14.56.23:837][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.03.04-14.56.23:837][ 0]LogMemory: Process Physical Memory: 234.30 MB used, 234.30 MB peak
[2018.03.04-14.56.23:837][ 0]LogMemory: Process Virtual Memory: 279.96 MB used, 279.96 MB peak
[2018.03.04-14.56.23:837][ 0]LogMemory: Physical Memory: 2704.05 MB used, 13560.96 MB free, 16265.01 MB total
[2018.03.04-14.56.23:837][ 0]LogMemory: Virtual Memory: 432.43 MB used, 13560.96 MB free, 134217728.00 MB total
[2018.03.04-14.56.26:010][ 0]LogInit: Using OS detected language (en-US).
[2018.03.04-14.56.26:010][ 0]LogInit: Using OS detected locale (en-US).
[2018.03.04-14.56.26:049][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.03.04-14.56.26:086][ 0]LogTextLocalizationResource: LocRes ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Plugins/Runtime/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/en/HTTPChunkInstaller.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2018.03.04-14.56.26:101][ 0]LogStreaming: Display: Took 0.092s to InitEngineTextLocalization.
[2018.03.04-14.56.27:386][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.03.04-14.56.27:386][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.03.04-14.56.27:435][ 0]LogD3D11RHI: D3D11 adapters:
[2018.03.04-14.56.28:831][ 0]LogD3D11RHI: 0. ‘NVIDIA NVS 4200M’ (Feature Level 11_0)
[2018.03.04-14.56.28:831][ 0]LogD3D11RHI: 468/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.03.04-14.56.29:198][ 0]LogD3D11RHI: 1. ‘NVIDIA NVS 4200M’ (Feature Level 11_0)
[2018.03.04-14.56.29:198][ 0]LogD3D11RHI: 468/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2018.03.04-14.56.29:486][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.03.04-14.56.29:486][ 0]LogD3D11RHI: 468/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.03.04-14.56.29:486][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.03.04-14.56.29:495][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.03.04-14.56.29:495][ 0]LogD3D11RHI: GPU DeviceId: 0x1056 (for the marketing name, search the web for “GPU Device Id”)
[2018.03.04-14.56.29:495][ 0]LogWindows: EnumDisplayDevices:
[2018.03.04-14.56.29:496][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 3000’ (P:1 D:1)
[2018.03.04-14.56.29:496][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 3000’ (P:0 D:0)
[2018.03.04-14.56.29:496][ 0]LogWindows: 2. ‘NVIDIA NVS 4200M’ (P:0 D:0)
[2018.03.04-14.56.29:496][ 0]LogWindows: 3. ‘NVIDIA NVS 4200M’ (P:0 D:0)
[2018.03.04-14.56.29:496][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
[2018.03.04-14.56.29:496][ 0]LogD3D11RHI: Adapter Name: NVIDIA NVS 4200M
[2018.03.04-14.56.29:496][ 0]LogD3D11RHI: Driver Version: 369.09 (internal:21.21.13.6909, unified:369.09)
[2018.03.04-14.56.29:496][ 0]LogD3D11RHI: Driver Date: 8-1-2016
[2018.03.04-14.56.29:496][ 0]LogRHI: Texture pool is 327 MB (70% of 468 MB)
[2018.03.04-14.56.30:715][ 0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2018.03.04-14.56.30:715][ 0]LogD3D11RHI: Async texture creation enabled
[2018.03.04-14.56.30:728][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2018.03.04-14.56.30:794][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-PCD3D_SM5.ushaderbytecode for material shader code. Total 66930 unique shaders.
[2018.03.04-14.56.30:794][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library
[2018.03.04-14.56.30:811][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2018.03.04-14.56.30:839][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.03.04-14.56.30:862][ 0]LogSlate: Using Freetype 2.6.0
[2018.03.04-14.56.30:862][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.03.04-14.56.30:862][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.03.04-14.56.30:909][ 0]LogInit: Using OS detected language (en-US).
[2018.03.04-14.56.30:909][ 0]LogInit: Using OS detected locale (en-US).
[2018.03.04-14.56.30:914][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.03.04-14.56.31:264][ 0]LogStreaming: Display: Took 0.356s to InitGameTextLocalization.
[2018.03.04-14.56.32:193][ 0]LogAssetRegistry: FAssetRegistry took 0.9280 seconds to start up
[2018.03.04-14.56.32:509][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.051286 seconds
[2018.03.04-14.56.32:516][ 0]LogHAL: Display: Platform has ~ 16 GB [17055100928 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.03.04-14.56.32:523][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
[2018.03.04-14.56.32:600][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 3911441, EngineNetVer: 4, GameNetVer: 0 (Checksum: 858044462)
[2018.03.04-14.56.32:615][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2018.03.04-14.56.32:818][ 0]LogFortSignificance: Display: Set AI budget to ‘0,12’
[2018.03.04-14.56.32:818][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to ‘5,10,10,75’
[2018.03.04-14.56.32:818][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to ‘0,1,2,3’
[2018.03.04-14.56.32:818][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to ‘1,1,1,1’
[2018.03.04-14.56.32:818][ 0]LogFortSignificance: Display: Set bucket distances to ‘50,100,250,500’
[2018.03.04-14.56.32:852][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2018.03.04-14.56.33:081][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.03.04-14.56.33:455][ 0]LogMoviePlayer: Initializing movie player
[2018.03.04-14.56.33:741][ 0]LogD3D11RHI: Error: D3DRHI->GetFactory()->CreateSwapChain(DXGIDevice,&SwapChainDesc,SwapChain.GetInitReference()) failed
at D:\Build++Fortnite+Release-3.1+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Viewport.cpp:85
with error E_INVALIDARG
[2018.03.04-14.56.33:741][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)