LogImagePlateFileSequence: Warning: Invalid destination texture bitdepth. Expected 16, encountered 8.

I don’t understand, Nuke doesn’t have an option to export an 8 Bit EXR.

And when I export using ACES compliant EXR, Unreal Crashes, said it can’t read that EXR.

Can someone share the expected EXR Settings for Image File Sequence (s) ?