Hi,
I have an AudioCapture component in my character class and it is not working correctly. The following log is being added until the memory is full, which then crashes.
LogAudioCaptureCore: Warning: Attempt to write past end of buffer in OpenDefaultStream
Is there a way I can stop writing to the buffer? This is happening when I close the window. A background instance of the game stays open in the background and continues to write to the log file - looks like the Microphone is still being captured.
Thanks