LogAudio: Warning: Waited for audio thread

Hello,
I create a multiplayer game and everything works fine for the first player (host), but as soon as another player joins the server, the map loads, but then the game (from the second player) freezes (it does not crash). Here’s the log:

Log file open, 10/09/17 01:12:20
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: LastWarriors
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-420742896) SRandInit(-420742896).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.167011
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin GameSparks
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AdvancedSessions
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.17-CL-3658906
LogInit: Engine Version: 4.17.2-3658906+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Sep 22 2017 13:47:16
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:  -game
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.10.08-23.12.20:769][  0]LogInit: Selected Device Profile: [Windows]
[2017.10.08-23.12.20:769][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.10.08-23.12.20:781][  0]LogInit: Computer: NIKLAS-PC
[2017.10.08-23.12.20:781][  0]LogInit: User: Niki
[2017.10.08-23.12.20:781][  0]LogInit: CPU Page size=4096, Cores=4
[2017.10.08-23.12.20:781][  0]LogInit: High frequency timer resolution =3.117783 MHz
[2017.10.08-23.12.20:781][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2017.10.08-23.12.20:781][  0]LogMemory: Platform Memory Stats for Windows
[2017.10.08-23.12.20:781][  0]LogMemory: Process Physical Memory: 279.68 MB used, 279.68 MB peak
[2017.10.08-23.12.20:781][  0]LogMemory: Process Virtual Memory: 282.16 MB used, 282.16 MB peak
[2017.10.08-23.12.20:781][  0]LogMemory: Physical Memory: 7328.75 MB used,  763.27 MB free, 8092.02 MB total
[2017.10.08-23.12.20:781][  0]LogMemory: Virtual Memory: 677.93 MB used,  763.27 MB free, 134217728.00 MB total
[2017.10.08-23.12.20:943][  0]LogInit: Using OS detected language (de-DE).
[2017.10.08-23.12.20:943][  0]LogInit: Using OS detected locale (de-DE).
[2017.10.08-23.12.20:945][  0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
[2017.10.08-23.12.20:946][  0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
[2017.10.08-23.12.21:487][  0]LogD3D11RHI: D3D11 adapters:
[2017.10.08-23.12.22:189][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
[2017.10.08-23.12.22:189][  0]LogD3D11RHI:       4058/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.10.08-23.12.22:196][  0]LogD3D11RHI:    1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
[2017.10.08-23.12.22:196][  0]LogD3D11RHI:       112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.10.08-23.12.22:197][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.10.08-23.12.22:197][  0]LogD3D11RHI:       0/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.10.08-23.12.22:197][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.10.08-23.12.22:203][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.10.08-23.12.22:203][  0]LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
[2017.10.08-23.12.22:203][  0]LogWindows: EnumDisplayDevices:
[2017.10.08-23.12.22:204][  0]LogWindows:    0. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2017.10.08-23.12.22:204][  0]LogWindows:    1. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2017.10.08-23.12.22:204][  0]LogWindows:    2. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2017.10.08-23.12.22:204][  0]LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:1 D:1)
[2017.10.08-23.12.22:204][  0]LogWindows:    4. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2017.10.08-23.12.22:204][  0]LogWindows:    5. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2017.10.08-23.12.22:205][  0]LogWindows:    6. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2017.10.08-23.12.22:205][  0]LogWindows:    7. 'LogMeIn Mirror Driver' (P:0 D:0)
[2017.10.08-23.12.22:205][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2017.10.08-23.12.22:205][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
[2017.10.08-23.12.22:205][  0]LogD3D11RHI:   Driver Version: 385.69 (internal:22.21.13.8569, unified:385.69)
[2017.10.08-23.12.22:205][  0]LogD3D11RHI:      Driver Date: 9-16-2017
[2017.10.08-23.12.22:205][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.10.08-23.12.22:847][  0]LogD3D11RHI: Async texture creation enabled
[2017.10.08-23.12.22:881][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.10.08-23.12.22:930][  0]LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (D:/Dateien/Dokumente/Unreal Projects/LastWarriors/Intermediate/Shaders/WorkingDirectory/420/).
[2017.10.08-23.12.22:930][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Niki/AppData/Local/Temp/UnrealShaderWorkingDir/B36482FB42872DC3860A2DA4EFCDCB80/'.
[2017.10.08-23.12.22:930][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.10.08-23.12.23:942][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.10.08-23.12.23:995][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.10.08-23.12.24:047][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.10.08-23.12.24:093][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.10.08-23.12.24:093][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.10.08-23.12.24:588][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.10.08-23.12.24:803][  0]LogDerivedDataCache: Loaded boot cache 0.21s 91MB C:/Users/Niki/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
[2017.10.08-23.12.24:803][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Niki/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
[2017.10.08-23.12.24:803][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/Dateien/Dokumente/Unreal Projects/LastWarriors/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.10.08-23.12.24:803][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.10.08-23.12.24:803][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/Dateien/Dokumente/Unreal Projects/LastWarriors/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.10.08-23.12.24:803][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.10.08-23.12.24:820][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.10.08-23.12.24:832][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Niki/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.10.08-23.12.24:843][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.10.08-23.12.24:843][  0]LogSlate: Using Freetype 2.6.0
[2017.10.08-23.12.24:853][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.08-23.12.24:853][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.08-23.12.25:518][  0]LogAssetRegistry: FAssetRegistry took 0.0054 seconds to start up
[2017.10.08-23.12.25:629][  0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 1 prioritized culture(s) in 0.083893 seconds
[2017.10.08-23.12.25:729][  0]LogInit: Selected Device Profile: [Windows]
[2017.10.08-23.12.25:997][  0]LogContentStreaming: Texture pool size is 1000.00 MB
[2017.10.08-23.12.26:363][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.10.08-23.12.26:404][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2017.10.08-23.12.26:404][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2017.10.08-23.12.26:405][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2017.10.08-23.12.26:405][  0]LogMeshReduction: No automatic mesh merging module available
[2017.10.08-23.12.26:405][  0]LogMeshMerging: No automatic mesh merging module available
[2017.10.08-23.12.27:222][  0]LogNetVersion: LastWarriors , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3121743816)
[2017.10.08-23.12.29:519][  0]LogMoviePlayer: Initializing movie player
[2017.10.08-23.12.30:063][  0]LogCollectionManager: Loaded 0 collections in 0.001606 seconds
[2017.10.08-23.12.30:120][  0]LogFileCache: Scanning file cache for directory 'D:/Dateien/Dokumente/Unreal Projects/LastWarriors/Saved/Collections/' took 0.01s
[2017.10.08-23.12.30:120][  0]LogFileCache: Scanning file cache for directory 'D:/Dateien/Dokumente/Unreal Projects/LastWarriors/Content/Developers/Niki/Collections/' took 0.01s
[2017.10.08-23.12.30:120][  0]LogFileCache: Scanning file cache for directory 'D:/Dateien/Dokumente/Unreal Projects/LastWarriors/Content/Collections/' took 0.01s
[2017.10.08-23.12.30:120][  0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2017.10.08-23.12.30:120][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000077 seconds (updated 0 objects)
[2017.10.08-23.12.30:344][  0]UGameSparksModuleLog: Warning: GameSparks::StartupModule
[2017.10.08-23.12.30:955][  0]SourceControl: Source control is disabled
[2017.10.08-23.12.30:955][  0]SourceControl: Source control is disabled
[2017.10.08-23.12.31:010][  0]SourceControl: Source control is disabled
[2017.10.08-23.12.31:300][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.10.08-23.12.31:562][  0]LogOcInput: OculusInput pre-init called
[2017.10.08-23.12.31:681][  0]LogUObjectArray: 43586 objects as part of root set at end of initial load.
[2017.10.08-23.12.31:681][  0]LogUObjectAllocator: 9268088 out of 0 bytes used by permanent object pool.
[2017.10.08-23.12.31:681][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.10.08-23.12.31:836][  0]LogEngine: Initializing Engine...
[2017.10.08-23.12.31:838][  0]LogHMD: Failed to initialize OpenVR with code 110
[2017.10.08-23.12.32:295][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.10.08-23.12.32:295][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.10.08-23.12.32:322][  0]LogInit: XAudio2 using 'Lautsprecher (Logitech G933 Gaming Headset)' : 6 channels at 48 kHz using 16 bits per sample (channel mask 0x3f)
[2017.10.08-23.12.32:358][  0]LogInit: FAudioDevice initialized.
[2017.10.08-23.12.32:453][  0]LogAudio: Warning: Waited 71.456543ms for audio thread.
[2017.10.08-23.12.32:463][  0]LogAudio: Warning: Waited 82.091347ms for audio thread.
[2017.10.08-23.12.33:071][  0]LogDerivedDataCache: Saved boot cache 0.61s 91MB C:/Users/Niki/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
[2017.10.08-23.12.33:159][  0]LogInit: Texture streaming: Enabled
[2017.10.08-23.12.33:235][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.10.08-23.12.33:876][  0]LogSlateStyle: Warning: Unable to find Slate Widget Style 'NormalText'. Using FTextBlockStyle defaults instead.
[2017.10.08-23.12.33:876][  0]LogSlateStyle: Warning: Unable to find Slate Widget Style 'SpinBox'. Using FSpinBoxStyle defaults instead.
[2017.10.08-23.12.34:203][  0]LogInit: Display: Game Engine Initialized.
[2017.10.08-23.12.34:204][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.10.08-23.12.34:425][  0]LogInit: Display: Starting Game.
[2017.10.08-23.12.34:425][  0]LogNet: Browse: /Game/Maps/Menu?Name=Player
[2017.10.08-23.12.34:425][  0]LogLoad: LoadMap: /Game/Maps/Menu?Name=Player
[2017.10.08-23.12.34:451][  0]LogMemory: Platform Memory Stats for Windows
[2017.10.08-23.12.34:451][  0]LogMemory: Process Physical Memory: 848.39 MB used, 970.81 MB peak
[2017.10.08-23.12.34:451][  0]LogMemory: Process Virtual Memory: 971.72 MB used, 1050.96 MB peak
[2017.10.08-23.12.34:451][  0]LogMemory: Physical Memory: 7230.47 MB used,  861.55 MB free, 8092.02 MB total
[2017.10.08-23.12.34:451][  0]LogMemory: Virtual Memory: 1610.59 MB used,  861.55 MB free, 134217728.00 MB total
[2017.10.08-23.12.34:451][  0]LogMemory: 
[2017.10.08-23.12.34:451][  0]Allocator Stats for TBB: (not implemented)
[2017.10.08-23.12.36:393][  0]LogAIModule: Creating AISystem for world Menu
[2017.10.08-23.12.36:393][  0]LogLoad: Game class is 'GameSparksGameMode_C'
[2017.10.08-23.12.36:396][  0]LogWorld: Bringing World /Game/Maps/Menu.Menu up for play (max tick rate 0) at 2017.10.09-01.12.36
[2017.10.08-23.12.36:396][  0]LogGameMode: Error: Mixing AGameStateBase with AGameMode is not compatible. Change AGameStateBase subclass (GameStateBase) to derive from AGameState, or make both derive from Base
[2017.10.08-23.12.36:397][  0]LogWorld: Bringing up level for play took: 0.001094
[2017.10.08-23.12.36:397][  0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2017.10.08-23.12.36:424][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2017.10.08-23.12.36:425][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2017.10.08-23.12.36:436][  0]UGameSparksModuleLog: Warning: GameSparks::Initialize
[2017.10.08-23.12.36:439][  0]UGameSparksModuleLog: Initialized
[2017.10.08-23.12.36:447][  0]LogInit: WinSock: I am Niklas-PC (192.168.178.36:0)
[2017.10.08-23.12.36:447][  0]LogLoad: Took 2.021895 seconds to LoadMap(/Game/Maps/Menu)
[2017.10.08-23.12.36:454][  0]LogSlate: Took 0.005654 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.10.08-23.12.36:701][  0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
[2017.10.08-23.12.36:701][  0]LogLoad: (Engine Initialization) Total time: 17.55 seconds
[2017.10.08-23.12.36:701][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2017.10.08-23.12.36:702][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.10.08-23.12.36:913][ 12]UGameSparksModuleLog: WebSocket callback: {"@class": ".AuthenticatedConnectResponse","connectUrl": "wss://gsp-aeu000-se08.gamesparks.net/ws/device/E310162PYdmF","requestId": "0"}
[2017.10.08-23.12.36:913][ 12]UGameSparksModuleLog: Received new connection url from gamesparks backend. Establishing new connection now.
[2017.10.08-23.12.36:913][ 12]UGameSparksModuleLog: Create new connection
[2017.10.08-23.12.36:913][ 12]UGameSparksModuleLog: Handle authentication connect response with immediate handshake
[2017.10.08-23.12.36:914][ 12]UGameSparksModuleLog: WebSocket closed
[2017.10.08-23.12.37:381][ 41]UGameSparksModuleLog: WebSocket callback: {"@class":".AuthenticatedConnectResponse","nonce":"94ef31ee-bb78-4cd5-97e8-0260c774fb59","requestId":"0"}
[2017.10.08-23.12.37:381][ 41]UGameSparksModuleLog: Handle authentication connect response with immediate handshake
[2017.10.08-23.12.37:382][ 41]UGameSparksModuleLog: Send immediate request: {
	"@class":	".AuthenticatedConnectRequest",
	"hmac":	"y6oxBSqSP87/K7DV9fM6Zk5uE78BBv4LQs4YIViH+co=",
	"os":	"Windows",
	"platform":	"Windows",
	"deviceId":	"919a3e654af0ea2e5ca9b262d5d9937e",
	"deviceStats":	{
		"cpu.cores":	"4",
		"cpu.vendor":	"Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz",
		"manufacturer":	"Microsoft",
		"memory":	"8092 MB",
		"model":	"PC",
		"os.name":	"Windows",
		"os.version":	"10.0.15063.296",
		"os.version.major":	"10",
		"os.version.major.minor":	"10.0",
		"resolution":	"1920x1080",
		"gssdk":	"0.9.rc0.1386"
	},
	"authToken":	"dc658ba7-e1f5-41f0-ae71-7f4ce992d29d"
}
[2017.10.08-23.12.37:382][ 41]UGameSparksModuleLog: Handshake request sent
[2017.10.08-23.12.37:461][ 46]UGameSparksModuleLog: WebSocket callback: {"@class":".AuthenticatedConnectResponse","authToken":"5a64a971-7aa1-49d8-b4bf-91a7db5c2a02","requestId":"0","sessionId":"94ef31ee-bb78-4cd5-97e8-0260c774fb59","userId":"59aa9c0b7aadbb05250b82de"}
[2017.10.08-23.12.37:461][ 46]UGameSparksModuleLog: Received auth token
[2017.10.08-23.12.37:465][ 46]UGameSparksModuleLog: Handle authentication connect response with immediate handshake
[2017.10.08-23.12.37:466][ 46]UGameSparksModuleLog: Warning: GameSparks::GameSparksAvailable_Static
[2017.10.08-23.12.37:477][ 47]UGameSparksModuleLog: Warning: UGameSparksLogEventData::AddToLogEvent_LogEventRequest
[2017.10.08-23.12.37:477][ 47]UGameSparksModuleLog: Send immediate request: {
	"@class":	".LogEventRequest",
	"eventKey":	"retriveData",
	"requestId":	"1507504357_0"
}
[2017.10.08-23.12.37:542][ 51]UGameSparksModuleLog: WebSocket callback: {"@class":".LogEventResponse","requestId":"1507504357_0","scriptData":{"gold":100.0,"souls":0.0,"exp":0.0,"items":[]}}
[2017.10.08-23.12.37:542][ 51]UGameSparksModuleLog: Send immediate request: {
	"@class":	".AccountDetailsRequest",
	"requestId":	"1507504357_1"
}
[2017.10.08-23.12.37:622][ 56]UGameSparksModuleLog: WebSocket callback: {"@class":".AccountDetailsResponse","currencies":{"gold":100,"souls":0,"experience":0},"currency1":0,"currency2":0,"currency3":0,"currency4":0,"currency5":0,"currency6":0,"displayName":"NiklasZeroZero","externalIds":{ },"location":{"country":"DE","latitide":51.29930114746094,"city":null,"longditute":9.490997314453125},"requestId":"1507504357_1","reservedCurrencies":{ "experience" : { } , "gold" : { } , "souls" : { }},"reservedCurrency1":{ },"reservedCurrency2":{ },"reservedCurrency3":{ },"reservedCurrency4":{ },"reservedCurrency5":{ },"reservedCurrency6":{ },"scriptData":{"DATE":1504353291371,"EMAIL":"vlachniklas@t-online.de","LANG":"de"},"userId":"59aa9c0b7aadbb05250b82de","virtualGoods":{ }}
[2017.10.08-23.12.44:669][488]LogAudio: Warning: Waited 70.568092ms for audio thread.
[2017.10.08-23.12.44:704][488]LogAudio: Warning: Waited 105.352745ms for audio thread.
[2017.10.08-23.12.44:739][488]LogAudio: Warning: Waited 140.455902ms for audio thread.
[2017.10.08-23.12.44:774][488]LogAudio: Warning: Waited 175.404449ms for audio thread.
[2017.10.08-23.12.44:809][488]LogAudio: Warning: Waited 210.651291ms for audio thread.
[2017.10.08-23.12.44:844][488]LogAudio: Warning: Waited 245.453888ms for audio thread.
[2017.10.08-23.12.44:880][488]LogAudio: Warning: Waited 281.458008ms for audio thread.
[2017.10.08-23.12.45:163][488]LogAudio: Warning: Waited 564.119751ms for audio thread.
[2017.10.08-23.12.45:198][488]LogAudio: Warning: Waited 599.159729ms for audio thread.
[2017.10.08-23.12.46:218][488]LogAudio: Warning: Waited 1619.620117ms for audio thread.
[2017.10.08-23.12.46:253][488]LogAudio: Warning: Waited 1654.677002ms for audio thread.
[2017.10.08-23.12.46:289][488]LogAudio: Warning: Waited 1690.477905ms for audio thread.

[...]

[2017.10.08-23.14.46:189][488]LogAudio: Warning: Waited 121590.445313ms for audio thread.
[2017.10.08-23.14.46:224][488]LogAudio: Warning: Waited 121625.476563ms for audio thread.
[2017.10.08-23.14.46:259][488]LogAudio: Warning: Waited 121660.593750ms for audio thread.
[2017.10.08-23.14.46:295][488]LogAudio: Warning: Waited 121696.148438ms for audio thread.
[2017.10.08-23.14.46:330][488]LogAudio: Warning: Waited 121731.414063ms for audio thread.
[2017.10.08-23.14.46:365][488]LogAudio: Warning: Waited 121766.406250ms for audio thread.
[2017.10.08-23.14.46:400][488]LogAudio: Warning: Waited 121801.601563ms for audio thread.
[2017.10.08-23.14.46:436][488]LogAudio: Warning: Waited 121837.914063ms for audio thread.
[2017.10.08-23.14.46:472][488]LogAudio: Warning: Waited 121873.195313ms for audio thread.
[2017.10.08-23.14.46:507][488]LogAudio: Warning: Waited 121908.125000ms for audio thread.
[2017.10.08-23.14.46:542][488]LogAudio: Warning: Waited 121943.156250ms for audio thread.
[2017.10.08-23.14.46:577][488]LogAudio: Warning: Waited 121978.695313ms for audio thread.

Thanks for every Reply!

Same for us. In our case, the game crashes shortly after.

...
[2017.11.29-10.31.53:493][375]LogAudio: Warning: Waited 3098.317871ms for audio thread.
[2017.11.29-10.31.53:528][375]LogAudio: Warning: Waited 3133.539307ms for audio thread.
[2017.11.29-10.31.53:563][375]LogAudio: Warning: Waited 3168.733887ms for audio thread.
[2017.11.29-10.31.53:598][375]LogAudio: Warning: Waited 3203.856445ms for audio thread.
[2017.11.29-10.31.53:612][375]LogThreadingWindows: Error: Runnable thread AudioThread crashed.
[2017.11.29-10.31.53:612][375]LogWindows: Error: === Critical error: ===
[2017.11.29-10.31.53:612][375]LogWindows: Error: 
[2017.11.29-10.31.53:612][375]LogWindows: Error: Assertion failed: IsValidIndex(Index) [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Public\UObject/NameTypes.h] [Line: 356] 
[2017.11.29-10.31.53:612][375]LogWindows: Error: IsValidIndex(3080308)
[2017.11.29-10.31.53:612][375]LogWindows: Error: 
[2017.11.29-10.31.53:612][375]LogWindows: Error: 
[2017.11.29-10.31.53:612][375]LogWindows: Error: KERNELBASE.dll!0x0000000061EC7788
[2017.11.29-10.31.53:612][375]LogWindows: Error: Hoat.exe!0x00000000878E1740
...
[2017.11.29-10.31.53:612][375]LogWindows: Error: Hoat.exe!0x00000000878D709C
[2017.11.29-10.31.53:612][375]LogWindows: Error: KERNEL32.DLL!0x0000000064C08364
[2017.11.29-10.31.53:612][375]LogWindows: Error: ntdll.dll!0x00000000653570D1
[2017.11.29-10.31.53:612][375]LogWindows: Error: ntdll.dll!0x00000000653570D1
[2017.11.29-10.31.53:612][375]LogWindows: Error: 
[2017.11.29-10.31.53:612][375]LogWindows: Error: Crash in runnable thread AudioThread

Same for us too.

The game freezes (not crashing, just stops and the task’s state is “Not responding” in the Win Task Manager) + in the log file there are 16 millions (!) line with these annoying warnings:

[2018.01.31-15.33.20:994][462]LogAudio: Warning: Waited 70.492973ms for audio thread.
[2018.01.31-15.33.21:029][462]LogAudio: Warning: Waited 105.589333ms for audio thread.
[2018.01.31-15.33.21:064][462]LogAudio: Warning: Waited 140.659683ms for audio thread.
[2018.01.31-15.33.21:099][462]LogAudio: Warning: Waited 175.831772ms for audio thread.
[2018.01.31-15.33.21:135][462]LogAudio: Warning: Waited 211.165833ms for audio thread.
[2018.01.31-15.33.21:185][462]LogAudio: Warning: Waited 262.069061ms for audio thread.
[2018.01.31-15.33.21:220][462]LogAudio: Warning: Waited 296.832092ms for audio thread.
[2018.01.31-15.33.21:256][462]LogAudio: Warning: Waited 331.951202ms for audio thread.
[2018.01.31-15.33.21:291][462]LogAudio: Warning: Waited 367.078033ms for audio thread.
[2018.01.31-15.33.21:326][462]LogAudio: Warning: Waited 402.294708ms for audio thread.
[2018.01.31-15.33.21:361][462]LogAudio: Warning: Waited 437.732056ms for audio thread.
[2018.01.31-15.33.21:397][462]LogAudio: Warning: Waited 473.479950ms for audio thread.
[2018.01.31-15.33.21:432][462]LogAudio: Warning: Waited 508.562195ms for audio thread.
[2018.01.31-15.33.21:468][462]LogAudio: Warning: Waited 544.008850ms for audio thread.
[2018.01.31-15.33.21:503][462]LogAudio: Warning: Waited 579.123840ms for audio thread.
[2018.01.31-15.33.21:538][462]LogAudio: Warning: Waited 614.269897ms for audio thread.
[2018.01.31-15.33.21:573][462]LogAudio: Warning: Waited 649.634094ms for audio thread.
[2018.01.31-15.33.21:609][462]LogAudio: Warning: Waited 685.485291ms for audio thread.
[2018.01.31-15.33.21:644][462]LogAudio: Warning: Waited 720.668335ms for audio thread.
[2018.01.31-15.33.21:679][462]LogAudio: Warning: Waited 755.789368ms for audio thread.
[2018.01.31-15.33.21:714][462]LogAudio: Warning: Waited 790.907532ms for audio thread.
[2018.01.31-15.33.21:750][462]LogAudio: Warning: Waited 826.200867ms for audio thread.
[2018.01.31-15.33.21:785][462]LogAudio: Warning: Waited 861.768127ms for audio thread.
[2018.01.31-15.33.21:821][462]LogAudio: Warning: Waited 897.154785ms for audio thread.
[2018.01.31-15.33.21:856][462]LogAudio: Warning: Waited 932.161621ms for audio thread.
[2018.01.31-15.33.21:891][462]LogAudio: Warning: Waited 967.617615ms for audio thread.
[2018.01.31-15.33.21:926][462]LogAudio: Warning: Waited 1002.681824ms for audio thread.
[2018.01.31-15.33.21:961][462]LogAudio: Warning: Waited 1037.748413ms for audio thread.
[2018.01.31-15.33.21:997][462]LogAudio: Warning: Waited 1073.489868ms for audio thread.
[2018.01.31-15.33.22:033][462]LogAudio: Warning: Waited 1109.187134ms for audio thread.
[2018.01.31-15.33.22:068][462]LogAudio: Warning: Waited 1144.398926ms for audio thread.
[2018.01.31-15.33.22:103][462]LogAudio: Warning: Waited 1179.704468ms for audio thread.

… and so on until 1608586.

Any suggestions?

Similar issues here, only observed thus far when travelling to a new level, and I get lots of the following warning logged before I travel to the new level (loading level using absolute = true).

[2018.03.01-16.05.09:067][453]LogAudio: Warning: Sound class 'Timeline_StandardDoor_Template' does not exist
[2018.03.01-16.05.09:090][454]LogAudio: Warning: Sound class 'Timeline_StandardDoor_Template' does not exist
[2018.03.01-16.05.09:109][455]LogAudio: Warning: Sound class 'Timeline_StandardDoor_Template' does not exist
[2018.03.01-16.05.09:117][455]LogNet: Browse: /Game/Levels/EarthWorld_01C

Then after the new level successfully loads I get the warnings and crash

[2018.03.01-16.05.12:070][456]LogAudio: Warning: Waited 642.846985ms for audio thread.
[2018.03.01-16.05.12:105][456]LogAudio: Warning: Waited 677.697754ms for audio thread.
[2018.03.01-16.05.12:124][456]LogThreadingWindows: Error: Runnable thread AudioThread crashed.
[2018.03.01-16.05.12:124][456]LogWindows: Error: === Critical error: ===
[2018.03.01-16.05.12:124][456]LogWindows: Error: 
[2018.03.01-16.05.12:124][456]LogWindows: Error: Assertion failed: IsValidIndex(Index) [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Core\Public\UObject/NameTypes.h] [Line: 355] 
[2018.03.01-16.05.12:124][456]LogWindows: Error: IsValidIndex(7536749)

Did anybody ever figure out a work around / Fix?
I don’t seem to get this issue in the editor. I know that the Engine disables the Audio thread in Editor mode, as objects are usually editor on the fly. So I’m contemplating force disabling the Audio thread for builds as well. I’m also curious if anybody tried this and whether or not they faced any performance hitches?

Same issue, with a crash shortly afterward. Crash occurs during a Cast but is always accompanied by these warnings, Audio is being played via a component.

Update: The above crash was unrelated, but I have confirmed that the audio thread stalling seems to cause certain clients game to freeze upon trying to connect to a server.

Did you ever figure this out?

Did you ever figure this out?

Same issue recently. IDK if it was something I did yet or the new hotfix on 4.20.3

Solution to my problem here https://answers.unrealengine.com/questions/831313/error-runnable-thread-audiothread-crashed.html?childToView=831478#answer-831478

use the audio thread in you config file.

DefaultEngine.ini
[Audio]
UseAudioThread=true

1 Like