LODs Settings Documentation Discrepancy

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Documentation

Summary

https://dev.epicgames.com/documentation/en-us/fortnite-creative
Shows no change in LOD Default setting (from 0) where in game assets show 2 (your static meshes)

Steps to Reproduce

Read the documentation, and then compare it to a static mesh in the editor

Expected Result

They would match

Observed Result

The in game meshes have the default LOD set to 2

Platform(s)

PC