Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Documentation
Summary
https://dev.epicgames.com/documentation/en-us/fortnite-creative
Shows no change in LOD Default setting (from 0) where in game assets show 2 (your static meshes)
Steps to Reproduce
Read the documentation, and then compare it to a static mesh in the editor
Expected Result
They would match
Observed Result
The in game meshes have the default LOD set to 2
Platform(s)
PC