-
For (StaticMesh) -
r.StaticMeshLODDistanceScale 0.5(From 0 to 1) -
For (SkeletalMesh) -
r.SkeletalMeshLODBias -1(From -1 to 1)
How “LODBias” works:
Default value: 0 (uses the LOD configured in the editor).
Positive values: Shifts the LOD selection towards lower levels (simplified geometry).
Negative values: Shifts the selection towards higher levels (detailed geometry) -
Alternative method:
If you want to apply the change to all objects, you can use the console command during gameplay:
r.ForceLOD 0
This command disables all LODs for all meshes (static and skeletal), forcing them to use only LOD 0.
Use with caution as this may reduce performance on low-end devices. -
Also for individual (Meshes) you can use blueprint as in the picture
If set (“0”) = automatic
If set (“1”) = best
and so on to infinity, considering how many lods you have for the mesh. (2,3,4…)
