LoDs in VR?

  • For (StaticMesh) - r.StaticMeshLODDistanceScale 0.5 (From 0 to 1)

  • For (SkeletalMesh) - r.SkeletalMeshLODBias -1 (From -1 to 1)
    How “LODBias” works:
    Default value: 0 (uses the LOD configured in the editor).
    Positive values: Shifts the LOD selection towards lower levels (simplified geometry).
    Negative values: Shifts the selection towards higher levels (detailed geometry)

  • Alternative method:
    If you want to apply the change to all objects, you can use the console command during gameplay:
    r.ForceLOD 0
    This command disables all LODs for all meshes (static and skeletal), forcing them to use only LOD 0.
    Use with caution as this may reduce performance on low-end devices.

  • Also for individual (Meshes) you can use blueprint as in the picture

If set (“0”) = automatic
If set (“1”) = best
and so on to infinity, considering how many lods you have for the mesh. (2,3,4…)