Hi,
In the Editor my Lods look fine but in VR they are popping in far too early. Do you need to double them for VR or am I missing some optimisation setting that is making them come in too early.
I’ve tried sg.ViewDistanceQuality=3 and r.ViewDistanceScale=1. Maybe my config files aren’t set up correctly. I can’t see to get the cooked or packaged game to look like the Editor.
Thanks.
in DefaultDeviceProfiles.ini
[WindowsNoEditor DeviceProfile]
DeviceType=Windows
BaseProfileName=Windows
+CVars=sg.ViewDistanceQuality=3
+CVars=sg.ResolutionQuality=100
+CVars=r.ViewDistanceScale=1
in GameUserSettings.ini
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0