I’m not sure I have understood lods and their lightmap resolution
In my project I have a mesh with Static Mesh Settings -> lightmap resolution : 256 (the maximum Lightmap Resolution i want for my LOD0)
with my LOD0 I use Min Lightmap Resolution : 128, because I want my Lightmap stream between 128 and 256
and with my LOD1 I use Min Lightmap Resolution : 32, because I want my Lightmap stream between 32 and 128
Is that right?
I don’t understand why in the https://wiki.unrealengine.com/LightingTroubleshootingGuide LOD0 have a Min Lightmap Resolution(64) bigger than the Static Mesh Settings lightmap resolution(32) ?
Static Mesh Settings lightmap resolution is not the maximum resolution?