LOD0 foliage is not playing animation, while the lower LOD foliage has animation

Hi, all, it’s still Megascan’s strange feature…
This is the material nodes for the world position offset.

However, the LOD0 foliage is not animating at all, only the lower LODs are shaking…
…This is what I got…

I’m wondering that is there some kind of settings in the static mesh or foliage type information that turns off the animation for the foliage?

does your LOD0 have green vertex color applied to it?

Hi Radidex,
I don’t think I have used vertex paint yet…So …Is it possible to find a check box about the vertex color in the foliage’s static meshes or material?

You can open the Mesh Paint mode and take a look whether the LOD0 has vertex Colors (there’s a switch to enable Vertex Color View Mode)
Make sure it has green.
If it has not, you need to apply it to the source mesh

Uhm…I think I have that checked… Cannot solve the problem.

problem3.JPG
It is strange that two of my grass vars configured based on their clump grass has the same problem. They are both LOD0, but one var has animation.
And their detail setting is completely same…




Hello Raildex, just want to update. I find the probable reason. The enable wind setup and lerp sometimes does not output a valid value to the world position offset pin. After I removed those two pins, the problem is solved.
But anyway thanks for the help.